This expansion adds House Ecaz and House Moritani, to DUNE: The Board Game.
House Ecaz: House Ecaz is ruled by Archduke Armand Ecaz, who is well respected in the Landsraad and keen to strengthen hi...
SEEK OUT THE UNKNOWN
The Star Trek Adventures Game Toolkit provides you with a wealth of materials to expand your game beyond the core rulebook. It provides players and gamemasters with additional ...
The Turn & Burn expansion powerslides into your race courses with three new double-sided gameboards featuring new elements like chop shops, repulsor fields, and trap door pits! Also includes 5 ...
The Contamination expansion spills into your race courses with three new double-sided gameboards featuring new elements like radiation, radioactive waste, and one-way walls! Also includes 5 brand n...
A signature art slipcase set with Nights of Payne Town, Shadows & Showdowns, and a crime board City map for Nights of Payne Town.
This premium slipcase set contains:
Shadows & Showdowns. ...
The installation of wind farms can have an impact on the natural habitat of the surrounding fauna and flora. The government has programs that reward the protection of this habitat.
A new action l...
In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What about the rumors about the unknown planet about? T...
Dungeons & Dragons Nolzur’s Marvelous Miniatures come with highly-detailed figures, primed and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting. T...
Flagellants are hordes of penniless zealots who band together under the leadership of some ranting preacher of apocalyptic doom. They travel the towns and cities of the Old World, following in the ...
Empire Archers are organised into small groups of skirmishers who support regimented units in battle. These units scout ahead of the main body of the army to gather intelligence, disrupt enemy move...
Empire State Troops march forth from every province and city-state. They are well-drilled to fight together – swordsmen fight shoulder to shoulder with spearmen, the close range parries and riposte...
State Missile Troops go to war carrying deadly ranged weapons. Handgunners and crossbowmen fell the foes of The Empire from afar with withering volleys and shredding salvoes of missile fire, even b...
The Helstorm Rocket Battery was inspired by a particularly impressive fireworks display. Early prototypes blew apart some of the Imperial Engineers School, but the engineers persevered and created ...
The Valdor Tank Destroyer mounts a devastating neutron laser – each a meticulously wrought iteration of a recovered relic of the Dark Age of Technology. Though rare, they're in high demand as the S...
On a stormy night, rumor spreads about a luck potion that one can buy for 20 gold coins on the black market in TREOS. The realm is vast, its forests dark and the roads dangerous.
Courier runs pay r...
KeyForge: Discovery is a set of more than 300 classic KeyForge cards chosen for their simplicity, intuitiveness, and fun factor. Every unique deck generated from this set provides an easy introduct...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '