The Raise the Black Expansion book will feature new units and factions with a focus on active powers during the second French & Indian War, also known as Queen Anne's War. You can expect to fin...
This expansion introduces:
One new driver w/ all essential player specific components in orange (now allows up to 7 racers)
Two new maps (Japan & Mexico)
New upgrade cards (introducing the pur...
The Mad Titan Thanos seeks the Infinity Stones to bend the universe to his indomitable will, but courageous heroes are assembling to stand in his path to ultimate power. Based on the beloved card g...
The Requesting Your Surrender Squad Pack brings characters from the heart of the Clone Wars to Star Wars™: Shatterpoint! Taking it right to the Separatists, Jedi Master Kit Fisto, his Padawan turne...
GORGO! MORMO! THOUSAND-FACED MOON! The Gerritsen mansion, built in Red Hook in 1847, stands covered by scaffolding and plastic tarps in its slow metamorphosis into condominiums. A capable construct...
The Adventure of Flash takes place across the exspanse of the Astral Sea. Lead your party through the void, encountering friends and foes.WizKids in collaboration with Wizards of the Coast brings t...
The Gloomspite Gitz are a motley collection of grots, squigs, and troggoths – all eager to wreak havoc. Should they have their way, the Mortal Realms would be plunged into eternal dankness – a must...
Snarlbosses lead the Gitmobs from the backs of ravenous Snarlfangs. Those lucky grots of a Snarlboss’s retinue are often hand-picked from the least cowardly of the pack. These canny and adaptable f...
Snarlpack Cavalry make use of giant Snarlfangs – particularly large and impressive specimens of their kind. They're so big that a pair of grots can ride each one into battle. Riders guard their mou...
A Snarlboss in the back of a War-Wheela is able to concentrate on bashing the heads of the enemy rather than steering. Though all Gitmob chariots are capable of inflicting horrendous damage on the ...
Level up your Game Master skills with these fun, interactive prompts and activities to help your worldbuilding from RPG expert James D’Amato. Make your next campaign truly unique with the help of t...
Chessex: 34mm Opaque D20 DieChessex dice sets are available in a wide variety of colours and configurations to match your play-style. These dice are perfect for a wide variety of board, role-playi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '