This pack collates the Skills and abilities for each of the 25 Maladum character classes into a deck of handy reference cards, to avoid checking multiple pages during play. Inside you’ll also find ...
This 480 page full color manual provides you with everything you need (short of dice) to dive into the alternate future science fantasy world of Coyote & Crow. Developed and led by a team of N...
Sabobatage is a strategic tabletop game inspired by boba, also known as bubble tea or pearl milk tea. Have you or a friend ever said, ‘I wish I had a boba shop and could drink boba all day?’ Make t...
Nanty Narking is a Victorian board game of wit and podsnappery by British game designer Martin Wallace, based on his acclaimed previous design "Discworld: Ankh-Morpork." Immersed deeply in the worl...
Lords of Vegas™: Americana is Lone Shark Games’ brand-new mega-expansion to Lords of Vegas. Four of America’s gambling capitals come to life in this giant expansion, which requires the Lords of Veg...
The city of Arkham is a nexus for the strange, the dangerous, and the supernatural. In this adventure book, you’ll face some of the different dangers that threaten the city to give you a glimpse of...
A Set of Tarot sized Everdell Expansion Oversized Cards with Extended Art! Includes cards for all cards from the Pearlbrook, Spirecrest, Bellfaire, Newleaf and Mistwood Expansions of Everdell
Conte...
The Elfheim Eagles are notable for eschewing the fancy outfits and extravagant parties of Elven teams past in favour of drills, training sessions and even more drills. The fans may have disapproved...
Stormveil Castle is an immense structure to the north of Limgrave, that dominates the skyline and casts its shadow over the surrounding area in more ways than one. The location is the seat of Godri...
The peninsula, to Limgrave's south, is named for its unceasing rainfall, redolent of lament and home to all manner of misbegotten creatures…
Explore the inclement Weeping Peninsula in a 20+ hour r...
The Mortal Realms are besieged. Packs of savage beasts stalk the wilderness. Parades of disquiet dead stirred by baleful magics haunt the nights, enacting terrible vengeance upon the living. Hordes...
Step into the eerie realm of 14th Century Europe with our captivating coloring book. With original artwork from "Plague & Pestilence" tm and "Of Popes & Plagues" tm each page invites you to...
Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of int...
INTO THE ZONE is a tabletop roleplaying game about delving into mysterious ZONES across the earth, places changed after the mysterious FLASH, an event disputed amongst professionals, civilians, and...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '