The players form two teams and take on the role of highly ambitious assembly robots who get every move right! The rules are very simple, the tasks surprisingly tricky: the aim is to move 4 componen...
This new edition of Playing at the World is the first of two volumes that update the 720-page original tome of the same name from 2012. This first volume is The Invention of Dungeons & Dragons,...
Evera Prime Was Once a ParadiseWhat Will You Make it?
Dreams and Machines is a brand new RPG setting where people come together to rebuild their world following a catastrophic war. You will venture...
Built for the Lazy Dungeon Master, Forge of Foes is a 128-page hardcover book and PDF focused on helping you build, customize, and run monsters for your 5e fantasy roleplaying games. Like the mater...
Winner of the 2022 Gold ENNIE for Best Electronic Book!
The Lazy DM's Companion is a 64 page book of guidelines and inspirational generators to help you build, prepare, and run awesome D&D game...
Winner of the 2019 Gold ENNIE for Best Electronic Book!
Return of the Lazy Dungeon Master is an award-winning and best-selling book designed to help roleplaying game masters get more out of our RPG...
The characters wake to find themselves unknowingly trapped inside a Resonant Artifact which pulls those who activate it into a demi-plane of plastic, a world which caters not to the characters but ...
Vulpin Noble*, Jerbeen Swashbuckler*, Mapach Tinkerer*, Cervan Priest*, Hedge Witch*
Each mini marked with a (*) beside it represents a playable race from Humblewood. Use them as NPCs or as Minis f...
German tanks thunder into the snow-covered Ardennes forest, opposed only by a few unsuspecting divisions of exhausted American troops. As Axis forces plunge into the countryside, Allied troops mus...
In this expansion to the hit game Targi, the original gameplay is both expanded and improved with new tribe cards, new border cards, water tokens, and a special Targia pawn - which all combine to m...
"The Adameer" is the first in a series of signature pieces by artists who have created a dragon artwork in their own style. These all-new, Dual Matte Art sleeves feature the stunning artwork of MtG...
One of the problems all of us that enjoy arts and crafts is working with these tiny parts, especially once our eyes don't work as well as when we were in our twenties -ask me how I know-.
I'm talk...
After we've finished our painting work, there's something we must always do: clean our brushes so that the bristles remain in good condition, and the lifespan of the brushes is maximized.
Many use...
The Pro Magnifying Glass with Stand Station, lets you clip on & work on anything from soldering to macro detailed delicate arts/crafts while leaving your hands free to improve your precision.
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Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '