Alexia, Queen of the Damned
Mercenary SoloWorks for the Cygnar Storm Legion and Khador Winter Korps armies
Having survived madness, possession, and countless dangers since she first picked up ...
Eilish Garrity, the Dark Traitor
Mercenary SoloWorks for the Cygnar Storm Legion and Orgoth Sea Raiders armies
Having bartered his soul to the Nonokrion Order for power, Eilish Garrity began to...
Maulgreth, the Charnel Plague
Mercenary SoloWorks for the Dusk House Kallyss and Orgoth Sea Raiders armies
His name was lost to memory during the Orgoth Scourge at the end of the last invasion ...
Prisoner 102822 Mercenary Solo
Works for the Dusk House Kallyss and Khador Winter Korps
Now known only by her designation as a convict since all record of her existence was lost during the recent t...
Looking to add a touch of whimsy to your puzzle collection? Look no further than the Funny Bunnies jigsaw puzzle by Eurographics! This delightful puzzle features the imaginative artwork of Lucia He...
Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventur...
Sleeping Gods: Primeval Peril is a short standalone campaign for one or two players, set in the world of Sleeping Gods and using the same rules.
Primeval Peril is set on a dangerous river that wind...
Between Two Cities is a 30-minute tile-drafting game for 1-7 players in which each tile is part of a city. You work with the player on your left to build one city center while simultaneously workin...
Box contains a map and three books for this setting: Player's Libram, The Primer of Practical Magic, and The Intimate Anatomy of Several Creatures and Personages of the Twenty-First Aeon.
Goodman Games continues their adventures on Jack Vance’s Dying Earth with DCC DE #6 The Great Visp Hunt.
The adventurers are sent to deal with a predatory visp—a bizarre monster birthed under the f...
Goodman Games is proud to announce the release of DCC DE #7 Phantoms of the Ectoplasmic Cotillion.
Rumors of a ring that can overcome death itself spur the adventurers into entering the subterranea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '