Eclipse - 2nd Dawn: Expanded Galaxy includes extra components and rules needed for 7-9 player games. This includes extra Technology Tiles, Ship Part Tiles and 2 Start Player Markers. This expansion...
This upcoming expansion will introduce two new species to play your Eclipse - 2nd Dawn for the Galaxy with, The Magellan and The Enlightened of Lyra.
The Magellan:The Magellan are forever travellin...
Eclipse - 2nd Dawn: Playmat is a double-sided neoprene playmat for Eclipse - 2nd Dawn for the Galaxy or the original Eclipse boardgame. One side has a regular playing area for 2–9 players, and the ...
Recipes for Disaster has everything beginners need to play their first game of Exploding Kittens. For more experienced players, it’s got all the best cards from our expansions, as well as Recipe Bo...
Even more odd events are happening in small towns.Something's Brewing in Eastwick like a Storm in the Castle. Some kids are Following the Path while others are in Uncharted Territory. It might seem...
The tea pets need help! And you’re just the person to build their new sanctuary!
Tea Pets is a solo or group mapmaking cozy RPG. This spinoff from Teatime Adventures can be played with or without t...
Transport your battlegrounds to the ethereal worlds of Gothic Sector: Eldar, part of the GF9 Battlefield in a Box range
Heroic Scale pre-painted terrain, allowing you to construct an otherworldly a...
With a thunderous crash another shell smashes into the wall above you, showering your trench with rubble. Looking around, your entire position resembles a cauldon of fire - every roof ablaze, black...
2GM Tactics is a full-fledged strategy card war-game where units are represented by cards and you’ll be in command of your army. You’ll have to build your deck to achieve the goals you’ve been task...
Set in a fantasy world, Drums of War puts each player in charge of an army represented by an asymmetrical deck of cards, led by a commanding hero. Cards are deployed on the battlefield, in the form...
Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know you...
Add allies to your 2GM TWG game.
This expansion includes unit cards from various other nations that actively participated in World War II, to join the Allied or Axis armies
Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know you...
Sequence is a board and card game. The board shows all the cards (except for the Jacks) of two (2) standard 52-card decks, laid in a 10 x 10 pattern. The four corners are free spaces and count for ...
The animal stacking game, now for toddlers. This is a very basic game for very small children. You roll the die and stack the given animal on the matching tile and any other animals already stacked...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '