The “Vikings, Become the Legend” core game is a competitive solo to two player wealth building game. Each game turn clans competing to settle, develop their settlements and earn resources.
Vikings ...
Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of int...
A pirate's life is all about the treasure — or surviving to tell the tale! Turn yourself into a legend by defeating the enemy, saving the ship, and having the most valuable loot in your hand...but ...
The card game of kittens and spells!
These wizard kittens have accidentally unleashed the contents of a book of curses! You and your fluffy friends must collect the escaped curses and put them back...
System Gateway is Null Signal Games foundational set. It is designed as an out-of-the-box learning experience and provides everything you need to start playing Netrunner. The cards in the set are s...
From a sacred mountaintop in central Borneo stretches what will be the world’s last and greatest space elevator: the Mahkota Langit. Surrounding it is Earth’s newest megacity, Kota Kalimantan, whic...
In Sprocketforge, players are artificers building a factory with enchanted gears to produce mana and complete orders to earn renown. Players will add, upgrade, and swap gears in their factory to cr...
Mythwind is a cooperative & solo "cozy" board game with unique characters, magical sprites, engaging story and an unending adventure. During the game, the characters are working together to est...
The Friends & Family expansion introduces you to the varied townsfolk of the growing village in Mythwind. Players can now visit other characters to benefit from their expertise and perform the ...
Recipes from the Inner Sphere will include food and drink recipes with many names drawn directly from backer suggestions, giving such potential dishes and drinks as Eridani Light Beer, Tukayyid Ter...
The continent Alula always has more surprises in store! Two ancient people come to meet you: the Guides and the Three-Eyed Ones. They both bring new ways of acquiring fame. This expansion allows f...
2D-Minis: 10 high quality Acrylic standees for the Marvel Multiverse Role-Playing Game. Featuring Heroes and Villains. With bases.
Set 1 - Featuring: Captain Marvel (Carol Danvers), Iron Man (Tony ...
Custom Dice Set for the Marvel Multiverse Role-Playing Game. Official Game Accessory. Contains 4 sets of special custom dice (12 dice total) X-Men colors and theme.
Contents:
12 Acrylic Dice
18 m...
Tormentors go to war clad in garish power armour, clutching over-ornamented boltguns. They form the core of many Emperor’s Children warbands. Consumed by ego and desire, Tormentors are aggressive f...
This Core Expansion includes a sizable force ideal for playing mid-sized Warmachine games, great for starting or growing your Cygnar Gravediggers army.
Major Grant Vargus is the embodiment of resil...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '