Experience fast, action-packed battles with the Masters of the Universe: Battleground miniature game, based on the beloved 'Classics' toy series. Pick He-Man's or Skeletor's faction and compete wit...
In Havana you acquire victory points by constructing buildings, available as tiles displayed on the table. To take a building you must pay its requirements - some combination of money, workers and ...
The combined powers of the Cosmic Key and the Central Tower allow our heroes to travel back in time to Preternia! During their travels, they will experience a new battleground – The Desolation – mu...
Fear of a Daily Planet is a lost colony crawl for the sci-fi horror RPG Mothership. Burgom's Haven, an outpost built solely to print employee handbooks for Etaoin Shrdlu Stellarcomms, was quietly ...
Miami 86 RPG is a rules-light, action-packed role-playing game designed for 2 to 6 players (or more) with solo play options. Immerse yourself in the quintessential 1980s Miami ambiance, inspired by...
Is there a freak snow storm that abruptly blankets the battlefield in line of sight-killing flurries? Perhaps a defective armor plat on one of your pivotal 'Mechs means the next strike from an enem...
Plan, build, and develop your small borough into a major metropolis. Use hex-shaped building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interes...
FAKE HEROIs he a friend or foe? The mightiest man in the universe or an evil robot? It's difficult to tell. Faker infiltrates the ranks of the Masters of the Universe, wreaking havoc from within. W...
In D&D 5th edition, leveling up means getting more abilities and more power, but what of the stories we tell? When you save the town of Wendleton from the clutches of a vile cult, what on your ...
A deck of 60 tarot-sized reference cards for each of the advanced and epic trainings found within Tome of Intangible Treasures. These cards can be used independently of the book, though they work b...
Attention Adventurers! Grab your dice and get ready to roll initiative as you navigate our fiendishly perilous maps.
Castles, Crypts and Caverns Books of Battle Mats offer a set of two adaptive boo...
BattleTech: Gothic is the first release of the Continuum Series. With these releases, we aim to explore different versions of what the BattleTech universe could have been. The creative minds behind...
A deluxe Gamemaster Screen in landscape format for the Dragonbane RPG. It features Johan Egerkrans’s beautiful art on the outside and a host of useful tables and important information on the inside...
Richly written & illustrated by Antonio Demico of Pointy Hat Studios, Dragon Stew is a Fifth Edition Supplemental that gives both players and GMs the tools to bring the magic of cooking into th...
Recipes from the Inner Sphere will include food and drink recipes with many names drawn directly from backer suggestions, giving such potential dishes and drinks as Eridani Light Beer, Tukayyid Ter...
In a world of high fantasy adventure, every crumbling ziggurat, abandoned mine, or unassuming hole in the ground is a potential dungeon. Dungeons Deep delivers 16 drop-in dungeons designed to fit n...
Find new ways to reward your characters with the Box Set of Intangible Treasures!
This box set includes 380 tarot-sized reference cards for each of the boons, blessings, charms, and pacts found wi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '