Inside this 32-page softcover magazine, you'll find: • Chivalric Chevaliers: History and background on Bretonnian teams, a breakdown of the players' positions, and a team roster • Famous Teams: W...
This set of 26 cards will help you keep track of your Tomb Kings team in games of Blood Bowl. There are individual cards for your players, skill reference cards, and special rules cards for Tomb Ki...
Welcome to the Third Edition of Bolt Action, the world’s greatest World War II wargame! Inside this rulebook you’ll find all the rules you need to play fantastic, fast-paced games with your collect...
Inside the caldera of an old volcano in the Narthex Range, a Chimera has made their lair...
From here they command the surrounding territory. Rumors abound of a certain magical apparatus hidden in ...
Your inner superhero is ready to emerge, one chapter at a time. Reveal your backstory, gather gadgets and allies, develop a grudge against your archenemy, and unleash an ultimate ability as you tra...
Mythwind is a cooperative & solo "cozy" board game with unique characters, magical sprites, engaging story and an unending adventure. During the game, the characters are working together to est...
The Friends & Family expansion introduces you to the varied townsfolk of the growing village in Mythwind. Players can now visit other characters to benefit from their expertise and perform the ...
Blood Bowl is the game of fantasy football set in a version of the Old World, where sports mayhem is not only tolerated, but encouraged. This boxed set casts you as the coach of a team of Tomb King...
For use in tabletop RPG games (such as Dungeons & Dragons).
Contains 7 Mega-hedral™ Dice with the following Shapes: d4, d6, d8, d10, tens d10, d12, d20
The players slip into the role of rich patricians in ancient Rome. Everyone is trying to build a lucrative city district to score as many prestige points as possible. The novel way to get to the in...
Welcome to a world of science, myth, & magic…
Introducing the Geologist's Primer, a system-agnostic illustrated guide to real-world crystals, minerals, and metals. Inspired by 19th-century fiel...
There's nowhere to run when an unseen enemy comes to the arctic station where you and a small project group have come to do research. The only way out is by helicopter, but the problem is, you don'...
In Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is playe...
Meet the Gloomies — little creatures from outer space who like to adorn themselves with beautiful, galactic flowers. Your aim is to grow these radiant blossoms in the first half of the game, then h...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '