Searing blue flames rip across a dark battlefield as Mega Charizard X ex soars up and looks down upon its opponents! With a deep chill to rival the heat, the shadowy figure of Mega Gengar ex slowly...
Tranquility: The Ascent is a standalone sequel to Tranquility, with players working together to complete a grid of numbers as they scale the mountain.
Starting at the bottom of the mountain, player...
An ever-shifting dungeon crawl in the bowels of ‘verse. The helltrap created by the maddened mind of S#!t King Saule contains interconnected cameras throughout, giving him and his audience constant...
A Grimm Outlook was designed to introduce new players and game masters to the overall vibe of this bizarre, gross, weird, over-the-top science-fantasy setting. Though there are key actions that are...
Skeleton Crew: Bare Bones Edition of the Revised Vast Grimm Core Rules. A clean, organized, text-only rulebook. The core rules have been rewritten, re-edited, and presented to make this infectious ...
Now play Vast Grimm solo!Use the exciting LAZER Solo Gameplay Loop to experience Vast Grimm like never before! This innovative mechanic developed by M. Allen Hall allows for solo play of any Vast G...
Jaws of Madness can be played as part 2 of the Gate of Inifnite Stars adventure campaign for Vast Grimm or as a stand-alone one-shot. The Legion begins on Marauder's Cryosfear, upgrading their star...
Space Raiders and other forms of villainy anchor their ships to Marauder’s Cryosfear’s barren surface. Scattered over the expanse of the planet are various havens where multiple ships connect by wa...
Important Note: The contents of this expansion were included in the Creature Caravan Deluxe Edition, so if you backed the original Gamefound campaign, you already have these materials.
The Deluxe...
Includes components for a 5th and 6th player, extra dice, and 45 creature cards.
The expansion includes a new type of card: items. Items can be "equipped" to creature cards, as long as the creature...
Our sleeves for board games are made to last and designed leveraging our 25 years of experience keeping games safe and helping players relax and enjoy worry-free game nights. Dragon Shield for Boar...
Squads of Vertus Praetors swoop into battle astride powerful Dawneagle jetbikes. Veteran warriors who have seen conflict on a hundred worlds, these Custodians know the true value of speed: not simp...
Imperial Navy Breachers are aggressive elite fighting troops. They are blunt instruments instructed extensively in close-quarter fighting techniques, and excel in the confines of mighty spaceships ...
The Scarcrag Snivellers made a decision a long time ago to make an attempt at playing Blood Bowl without all the sneaky tricks employed by most Goblin teams. Eleven Goblins line up at the start of ...
The Greenfield Grasshuggers are one of the most esteemed teams in the game. After all, who doesn't love an underdog? Formed back in 2418, these eager and earnest Halflings have had to fight twice a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '