Every Sword Brother has earned their place among the Marshal's household through acts of unswerving faith and spectacular violence. On the battlefield, they are a reaping whirlwind, unstoppable, un...
Though some Chapters use Repulsor Executioners as armoured escorts for their dedicated troop-carrying tanks, many favour them as transports for Hellblasters and other specialist Primaris squads. In...
Warhammer 40,000 - Tyranid Hormagaunt Brood - GW99120106020 - 51-17 - Games Workshop. The Hormagaunt is a highly specialised Tyranid bio form. Each Hormagaunt has four razor-sharp claws specially d...
This multipart plastic kit builds a Cannonade Cogfort, a looming machine of war for your Cities of Sigmar armies in games of Warhammer Age of Sigmar. Walking on four feet of stone and iron, these s...
Tactical Squads are the backbone of any Space Marine army. They hold ground; provide fire support and charge into bloody melees, as the ever-changing theatre of war dictates.This box contains every...
Demetrian Titus was Captain of the Ultramarines Second Company more than two centuries ago. He lost his position due to the machinations of Chaos worshippers on Graia and the extreme paranoia of an...
Far from the workshops of Western Immoren, the first generation of trollkin warcasters have emerged in the jungles of Alchiere. These Journeymen couldn’t simply purchase warjacks. Instead, the Kith...
In his role as spymaster, Ashmael has been a sinister presence in the shadows for centuries. His schemes misdirect and distract his opponents, sowing confusion in their ranks until Ashmael’s cadre ...
Patient hunters and relentless trackers, Fane Stalkers mark their quarry for destruction before the Fane's beasts move in for the kill. Armed with versatile ranged attacks and disruptive battlefiel...
Delve into Darkness Beyond Limits!Twinkling city lights and a starry sky become obscured in darkness as Mega Darkrai ex arrives with mystery and malice! But Mega Zeraora ex fights back with thunder...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '