Luthier transports players to the height of classical music in Western Europe, when the art of the instrument was upheld equally by skilled craftspeople, noble patrons, virtuoso performers, and fam...
Maximum Apocalypse has a brand new core set, adapting all the rules learned along the way and including the miniatures and trays that make setup and teardown so fast. Rediscover the post-apocalypt...
A cryptic notebook leads your archaeological expedition deep in the jungle to an ancient temple rumored to hold incredible artifacts. Your goal: Explore the rooms of the temple and escape before yo...
Time ticking, heart racing! Will you make it through the maze on time? Screwball Scramble 2 tests your coordination and skill on a topsy-turvy journey through a table-top maze full of brand new sur...
Immerse yourself in the world of Warhammer 40,000 with this quality Da Red Gobbo plush. Ready to celebrate Grotmas, you’ll be glad to know that explosive surprise he wields is also made of squishab...
The perfect spell can solve just about any problem. From simple cantrips to reality-warping magic, this new rulebook contains a plethora of options for any adventurer who wants to delve into the un...
Aim for a Weak Spot!
Tired of plain old double damage? Why limit yourself when you can cripple your foe, damage their equipment, or overload them with a surge of magical energy? With the 54-card St...
Whether the player characters are investigating a missing treasure or sneaking into a shady dockside meeting, no Game Master wants to spend time drawing out every crate and barrel. Fortunately, wit...
Absalom Station is a famous port of call at the center of the galaxy. It’s a place where worlds and cultures collide, and where danger and opportunity lurk around every corner. This 164-page hardco...
At some point in their adventuring career, your PCs are going to find themselves in a bar. Whether they’re celebrating their last victory or meeting a secretive contact, no Game Master wants to dra...
Allied intelligence has identified two new targets: the infamous Eagle's Nest, holiday retreat for the Axis Elite, and a Heavy Water Plant crucial to enemy efforts to create nuclear weapons of thei...
Florin Kindler lost her parents to one of Ustalav’s most notorious hauntings—they perished, as so many have, after a visit from the Black Coach of Bastardhall. Arguably the most notorious of all th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '