This brand new booster box contains updated Archetype Cards, a Combat Reference Chart, and Conversion Guide for the Savage Worlds Adventure Edition, over a hundred full-color cardboard pawns, AND a...
IN A WORLD FULL OF MONSTERS AND MADNESS, IT’S GOOD TO KNOW WHAT’S COMING.
One day, your heroes may face a heavily mechanized patrol of Coalition Soldiers. The next, they’re trading lasers and mysti...
Holler is a roleplaying game of adventure, rebellion, fairy tale, and gothic horror in Appalachia.
In Holler, the mysterious "Big Boys" own the mines, mills, and logging operations. They rule ove...
Where Darkness Looms, the Light Shines Brightest!
Though the Coalition States and the True Federation of Magic threaten the Tomorrow Legion from either side, the greatest dangers to Castle Refuge c...
Transcend your limits.
All Legionnaires know of the vile Federation of Magic and its vendetta against the Coalition States, but few comprehend the eldritch powers found further abroad…
What do yo...
Finders Keepers!
Massive starships drift eternally in the void. They are the carcasses of long-lost dreams, ancient cargos, or modern catastrophes. And someone has to clean them up.
This book conta...
A massive boxed set that includes:
the Core Rules
Bestiary
GM Screen and Hollow's Last Hope adventure
Quick Chase Deck
Action Deck
Power cards
Status cards
Archetype Cards - Set 1
templates and to...
THE RIFTS® SHATTERED THE GOLDEN AGE OF TECHNOLOGY.
The Coalition’s Emperor prosecutes his Crusade for Humanity—seeking to absorb non-arcane human societies and purge all others—encroaching on both...
Quartermaster General: Prelude adds a short pre-game of new “Prelude” cards, setting the stage for WW II.
The prelude has a truncated sequence of play designed to create differing opening situation...
Crusader, Light Tank Used in the deserts of North Africa, the Crusader was perfect for high-speed attack runs on an unsuspecting enemy. For a Light Tank, the Crusader packs enough Firepower to tr...
Expand your Legendary experience with all-new poisoned and venomized versions of your favorite heroes and villains! Help Venom and Carnage devour their way through the Marvel Universe, on a collisi...
Dungeons & Dragons Nolzurs Marvelous Miniatures come with highly-detailed figures, primed and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting. Th...
The Enmity Cycle is a deluxe Pathfinder adventure for 4th-level characters. On the cusp of completing a grand project that would wow audiences and build solidarity between the five squabbling citie...
There has been an increase in the number of raids by orc tribes in the last few months. Normally a disorganised rabble plagued by in-fighting, the packs of orcs have started to coalesce under a sin...
Crowns & Quests adds new characters and quests to the world of Castle Panic.Players can choose from a variety of playable characters, each with their own game-changing power that can be used on...
What’s more dangerous than a hungry halfling? A hungry halfling with weapons and hungry friends! Will your heroes escape the clutches of these little troublemakers?
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '