{"product_id":"a-world-at-war-4th-printing","title":"A World at War: 4th Printing","description":"\u003cp\u003e\u003cspan\u003eFirst published by GMT in 2003, \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e is a grand strategy game based on the award-winning \u003c\/span\u003e\u003cem\u003eAdvanced Third Reich\/Empire of the Rising Sun\u003c\/em\u003e\u003cspan\u003e gaming system. \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e simulates the military, economic, political, diplomatic, research, and production aspects of the Second World War and lets the players find out for themselves what might have happened if:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eGermany had tried to execute Sea Lion, the invasion of Britain.\u003c\/li\u003e\n\u003cli\u003eAdmiral Raeder’s Mediterranean strategy had been adopted and the British position in the Middle East had crumbled.\u003c\/li\u003e\n\u003cli\u003eRussia had been prepared for the German attack.\u003c\/li\u003e\n\u003cli\u003e“General Winter” had not come to the aid of the hard-pressed Russian armies in late 1941.\u003c\/li\u003e\n\u003cli\u003eThe European Axis and Japan had cooperated in implementing a strategy aimed at destroying the Western Allied lines of communication in the Indian Ocean.\u003c\/li\u003e\n\u003cli\u003eThe Battle of the Atlantic had been won by Germany.\u003c\/li\u003e\n\u003cli\u003eWar had broken out between Russia and Japan in 1941 or 1942.\u003c\/li\u003e\n\u003cli\u003eJapan had avoided disaster at Midway in 1942 and instead invaded Australia or India.\u003c\/li\u003e\n\u003cli\u003eJapan had knocked China out of the war.\u003c\/li\u003e\n\u003cli\u003ethe U.S had mobilized more armor units and fewer air units, or more infantry and less armor, or...\u003c\/li\u003e\n\u003cli\u003ethe Western Allies had tried Churchill's Balkan strategy\u003c\/li\u003e\n\u003cli\u003ethe Western Allies had tried to invade France in 1943 or earlier, leaving Italy for later.\u003c\/li\u003e\n\u003cli\u003ethe Western Allies had failed to develop the atomic bomb—but Germany had.\u003c\/li\u003e\n\u003cli\u003ethe Western Allies had developed jets or rockets.\u003c\/li\u003e\n\u003cli\u003eYOU had been in command.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e continued the evolution of the \u003c\/span\u003e\u003cem\u003eAdvanced Third Reich\/Empire of the Rising Sun\u003c\/em\u003e\u003cspan\u003e game system, refining and clarifying the rules in every area of the game. Five years of design and relentless playtesting resulted in a polished, proven game, which includes the following innovations:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNamed ships, allowing players to sink (or lose!) the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eBismarck\u003c\/em\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eYamato\u003c\/em\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eNew Jersey\u003c\/em\u003e, and other famous ships\u003c\/li\u003e\n\u003cli\u003eNaval construction rules which allow major powers to build the navy they think will suit their strategic requirements\u003c\/li\u003e\n\u003cli\u003eMobilization rules which allow major powers to tailor their army and air force pools to meet their needs—provided they anticipate them accurately\u003c\/li\u003e\n\u003cli\u003eOil rules which force the Axis to worry about their inadequate oil reserves even when victory is within their grasp—although Britain and Russia can have cause for concern as well!\u003c\/li\u003e\n\u003cli\u003eSimplified diplomatic rules which allow minor countries to align themselves with various major powers\u003c\/li\u003e\n\u003cli\u003eMore intuitive Combat Results and Attrition Tables\u003c\/li\u003e\n\u003cli\u003eAdditional terrain on both the European and Pacific mapboards\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003eThe second edition of \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e adds clarifications and refinements based on thousands of games played since 2003, based on contributions from hundreds of \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e players (the \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e Yahoo discussion list alone had recorded nearly 60,000 posts since \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e was first published). Changes include:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003enew counters for beach defenses, partial supply, and island group control\u003c\/li\u003e\n\u003cli\u003erevised counters based on feedback from\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eplayers\u003c\/li\u003e\n\u003cli\u003erules changes to mitigate the effects of bad luck, especially early in the game, leaving it to the players themselves to ruin their positions\u003c\/li\u003e\n\u003cli\u003eimproved submarine warfare and strategic bombing rules\u003c\/li\u003e\n\u003cli\u003emore realistic raider and naval combat rules\u003c\/li\u003e\n\u003cli\u003emore realistic implementation of the “big three” high technology research projects: jets, advanced submarines, and rockets\u003c\/li\u003e\n\u003cli\u003eincreased balance between the western, Mediterranean, and eastern fronts\u003c\/li\u003e\n\u003cli\u003erefined strategic balance in Russia, so that Russian survival is a challenge in most games—unless Germany doesn’t invade Russia at all...\u003c\/li\u003e\n\u003cli\u003egraduated economic growth rates and a link between Germany’s conquests and its construction rate, so that an Axis “Fortress Europe” strategy is as risky as any other\u003c\/li\u003e\n\u003cli\u003emodified atomic research rules which preclude ahistorically early atomic bombs, while still leaving open the possibility of a German bomb\u003c\/li\u003e\n\u003cli\u003ean enhanced Japanese Resistance Table, with Japan getting credit for expansion beyond its historical achievements\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e contains a dozen scenarios, ranging from the introductory Battle of the Atlantic and Barbarossa scenarios up to European and Pacific Campaign Games. But dedicated gamers will be hard-pressed to resist testing their luck, skill, and especially their nerves by taking on the entire war in the full-fledged Campaign Game.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eComponents:\u003c\/strong\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e2,800 Full-color Die-cut Counters\u003c\/li\u003e\n\u003cli\u003eFour 22\" x 30\" Full-color Mapsheets\u003c\/li\u003e\n\u003cli\u003e12 Player Aid Cards\u003c\/li\u003e\n\u003cli\u003eOne 196-page Rulebook\u003c\/li\u003e\n\u003cli\u003eOne 72-page Status Sheet Booklet\u003c\/li\u003e\n\u003cli\u003eOne 24-page Research and Diplomacy Booklet\u003c\/li\u003e\n\u003cli\u003eOne 24-page Scenario Booklet\u003c\/li\u003e\n\u003cli\u003eEight 6-sided Dice\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Distribution","offers":[{"title":"Default Title","offer_id":41303429775415,"sku":"GMT0303-24","price":224.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0265\/9195\/2951\/files\/1109.jpg?v=1729911825","url":"https:\/\/isleofgamesaz.com\/products\/a-world-at-war-4th-printing","provider":"Isle of Games","version":"1.0","type":"link"}