{"product_id":"blades-68-core-book","title":"Blades '68:  Core Book","description":"\u003cp\u003eAcross the Shattered Isles, it is the Age of Consensus. Superstition has been replaced by the superior values of science, conformity, and consumerism. It is a world at peace.\u003c\/p\u003e\n\u003cp\u003eOr that’s what they try to tell you.\u003c\/p\u003e\n\u003cp\u003eProgress is here, but only for some. War may be over, but the shadowy game of espionage has never been more heated. Discontent bubbles under the surface and threatens to erupt at any time in any place. They’ve tried to tell you that the future has arrived and everything is fine now, that it’s not the time to make a fuss. But you know better. You’re a scoundrel, a chancer, a troublemaker. You know the streets and you’re not afraid of danger.\u003cbr\u003e\u003cbr\u003eThe moment is now, everything you’ve dreamed of is within reach.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAbout Blades ’68\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eWorking in consultation with John Harper, designer Tim Denee advances the timeline and the technology of Doskvol one hundred years into the future with\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eBlades ‘68\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003eThis official supplement uses the same core mechanics from\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eBlades in the Dark\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e(which is required to play) but introduces some notable changes to the system. It tweaks the Gameplay Cycle, dividing the action into crew business, the trouble engine, and personal business.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eBlades ‘68\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eexpands your character options with keys and deadlocks – personality traits you can lean on for XP or cross off when you’ve succumbed to stress. It adds procedures for Time Skips, claims the crew can pursue, backing factions you can call on for help, and more.\u003c\/p\u003e\n\u003cp\u003eOn the worldbuilding side, technology and events have advanced.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eBlades ‘68\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003efeatures autopods and airships. Modern life in Doskvol is powered by Electroplasmic Fusion. The game delineates the timeline of events between\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eBlades in the Dark\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eBlades ‘68\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eand gives a concise Rolodex-style view into the factions at play in the new Age of Consensus.\u003c\/p\u003e\n\u003cp\u003eThe various districts of Doskvol – from Barrowcleft to Whitecrown – are lovingly updated, with enough detail to spawn plot hooks but not such verbose descriptions that the key points are buried.\u003c\/p\u003e\n\u003cp\u003eFinally, the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eBlades ‘68\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eplaytest document contains three “Cold Opens” – short, punchy scores to kick off a campaign – as well as two “Ticking Timebombs”: big issues that lurk in the background, ready to interrupt or complicate the business of the crew.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"Distribution","offers":[{"title":"Standard","offer_id":42172284043319,"sku":null,"price":44.99,"currency_code":"USD","in_stock":false},{"title":"Limited Edition","offer_id":42172284076087,"sku":null,"price":64.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0265\/9195\/2951\/files\/beck2_5_1_800x_acda25bb-2f65-4fb5-9173-66b7f7dcfd78.jpg?v=1775164222","url":"https:\/\/isleofgamesaz.com\/products\/blades-68-core-book","provider":"Isle of Games","version":"1.0","type":"link"}