{"product_id":"command-colors-medieval-crusades","title":"Command \u0026 Colors Medieval: Crusades","description":"\u003cdiv\u003e\u003cstrong\u003eIMPORTANT: In order to play the scenarios in this Crusade expansion, you will need a copy of the Commands \u0026amp; Colors Medieval game. \u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cdiv\u003eMost of you have already discovered that GMT’s\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eCommands \u0026amp; Colors\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis an expandable game system. Like its older sister,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eCommands \u0026amp; Colors Ancients\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eand brother\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eCommands \u0026amp; Colors Napoleonics\u003c\/em\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eCommands \u0026amp; Colors Medieval\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis going to be much, much, much more than what was originally presented in GMT’s Medieval core game. As such,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eCrusades Mid-Eastern Battles I \u003c\/em\u003e\u003c\/strong\u003eis just the first expansion for\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eCommands \u0026amp; Colors Medieval.\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\n\u003cp\u003e\u003cimg height=\"195\" width=\"591\" src=\"https:\/\/gmtwebsiteassets.s3-us-west-2.amazonaws.com\/CCMedieval_Crusades1\/CCMedieval_Crusades1_banner3.jpg\" alt=\"\" naturalsizeflag=\"0\"\u003e\u003c\/p\u003e\n\u003cbr\u003e\n\u003cdiv\u003eThe original plan was to have the Medieval expansions follow a somewhat historical timeline, but to keep in tune with player requests and feedback, GMT chose to jump ahead in time some 500 plus years to the Crusades. Actually reflecting on the decision, this jump makes a lot of sense, since there are marked similarities with many Byzantine battles as featured in the Medieval game and the battles fought during the Crusades gameplay wise, rule wise and transitional-thinking wise.\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003eYes, there are plenty of knights in shining armor in this expansion, but there are no damsels in distress or dragons to be slain. The\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eCrusade Mid-Eastern Battles I\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003e\u003c\/strong\u003eexpansion will instead focus on some of the major engagements of earlier Crusader history. In this first Crusade expansion, we showcase at least 16 Crusader scenarios and all the additional unit blocks you need to fight out these battles. New units include: Crossbow Infantry, Foot Knight Infantry, Turcopole Light Bow Cavalry, Heavy Knight Cavalry, and Heavy Military Order Knight Cavalry.\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003eThe Crusade expansion introduces many new game concepts as well: Impetuous Pursuit, Feigned Flight, Shower Shooting, and Charging Cavalry ability to pass through friendly stationary infantry units, all of which add historical depth and flavor. Still many game mechanics remain constant, like the deck of Medieval Command cards that drive movement while creating a “fog of war” and the battle dice that will resolve combat quickly and efficiently. There are also new and updated Inspired Actions for both the Crusader and Mid-Eastern armies.\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cdiv\u003eThe stylized battlefield scenario maps still emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. Like your Medieval core game, the scale of the Crusade expansion is flexible and can vary from battle to battle. Yet to gain victory (and I have stated this many times before), the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Crusader and Mid-Eastern army units, their weapons, terrain, and the history.\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003eStill, we realize that this period of history is way too large of a subject matter to hopefully cover it all in detail in this single expansion, so there is more to come.\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003eWelcome Again \u0026amp; Enjoy!\u003cbr\u003e\n\u003cdiv\u003eRichard Borg\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003e\n\u003cstrong\u003eIMPORTANT: In order to play the scenarios in this Crusade expansion, you will need a copy of the Commands \u0026amp; Colors Medieval game.\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003e\n\u003cstrong\u003eTentative Early Crusade Battles (at least 16 scenarios)\u003c\/strong\u003eNicaea 1097Dorylaeum 1097Lake of Antioch 1098Antioch 1098Ascalon 1099Harran 1104Third Ramla 1105Tell Danith (Sarmin) 1115Anger Sanguinis (Field of Blood) 1119Harim 1164Al-Babein 1167Montgisard. 1177Marj'Ayyun 1179Spring of Cresson 1187Horns of Hattin 1187Acre 1189Arsuf 1191Jaffa 1192La Forbie 1244\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003e\u003cstrong\u003eTentative Components List\u003c\/strong\u003e\u003c\/div\u003e\n1 Crusades Rule Book \u0026amp; at least 16 Battle Scenarios2 Punchboards Sheets containing Terrain Tiles \u0026amp; Various Markers8 Battle dice2 Unit Reference Cards2 Inspired Action Reference Sheets3 Block Label sheets200 Blocks (Approximately) (Note: blocks are the same size as C\u0026amp;C Medieval)\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Distribution","offers":[{"title":"Default Title","offer_id":41249689272375,"sku":"GMT2414","price":74.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0265\/9195\/2951\/files\/899.jpg?v=1725744392","url":"https:\/\/isleofgamesaz.com\/products\/command-colors-medieval-crusades","provider":"Isle of Games","version":"1.0","type":"link"}