{"product_id":"enemyactionkharkov","title":"Enemy Action: Kharkov","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eEnemy Action: Kharkov\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis the second game in John Butterfield’s acclaimed Enemy Action series of card-driven games simulating pivotal battles in World War II, playable by two players or one player controlling either side in the conflict.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eEnemy Action: Kharkov\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eportrays the Third Battle of Kharkov, the key Eastern Front battle in which the German Army ended a string of Soviet victories begun at Stalingrad. In the late winter of 1943, Soviet Operations code-named Star and Gallop drove the Germans from the city of Kharkov and threatened a complete breakthrough, only to be driven back by the German counteroffensive known as Von Manstein’s Back Hand Blow.\u003c\/p\u003e\n\u003cspan data-mce-fragment=\"1\"\u003eEach volume in the \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eEnemy Action\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e series features:\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eTwo-player competition with low complexity and constant decision points for both sides;\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eSolitaire play of either side with systems governing all aspects of enemy command and tactics;\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eCard-driven impulse system, with multi-purpose cards played to activate formations, implement command events, or gain tactical advantages in combat.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eDiceless and chartless combat system – players draw combat chits that build a narrative of each combat.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe solo games add fog of war to the experience. Many enemy unit locations in the solo games are unknown until your forces move to contact. Enemy units behind the front line often disappear to reappear elsewhere, within realistic movement limitations.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eFeatures specific to\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eEnemy Action: Kharkov\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003einclude:\u003cbr data-mce-fragment=\"1\"\u003e• Soviet partisans\u003cbr data-mce-fragment=\"1\"\u003e• Offensive command quality\u003cbr data-mce-fragment=\"1\"\u003e• Withdrawal under fire\u003cbr data-mce-fragment=\"1\"\u003e• Armor depletion\u003cbr data-mce-fragment=\"1\"\u003e• Von Manstein’s Rochade (rapid redeployment)\u003cbr data-mce-fragment=\"1\"\u003e• Soviet forward support\u003cbr data-mce-fragment=\"1\"\u003e• Spring thaw and mud conditions\u003c\/p\u003e\n\u003cspan data-mce-fragment=\"1\"\u003eComponents:\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eThree 22″x34″ maps (1 for each solitaire game and 1 for the 2-player game)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eThree rules books (1 for each game)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eTwo full sheets of counters, printed both sides\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e110 playing cards (poker quality)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eMultiple player aid cards\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eOne ten-sided die (for solo play)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eOne full color 3” box and lid\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003eComplexity: Moderate\u003cbr data-mce-fragment=\"1\"\u003eSolitaire Suitability: Designed for solitaire play\u003cbr data-mce-fragment=\"1\"\u003eMap scale: 7.5 miles per hex. Hexes are oversized for easy counter handling.\u003cbr data-mce-fragment=\"1\"\u003eTime scale: Three days per turn, with several impulses in each turn.\u003cbr data-mce-fragment=\"1\"\u003eUnit Scale: Regiments, brigades and divisions\u003cbr data-mce-fragment=\"1\"\u003ePlayers: One or Two (features Solitaire mode)\u003cbr data-mce-fragment=\"1\"\u003ePlaying Time: 15 minutes to 5 hours for the full campaign\u003c\/p\u003e","brand":"Distribution","offers":[{"title":"Default Title","offer_id":39708470214711,"sku":"CPS1133","price":94.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0265\/9195\/2951\/products\/pic5261474.jpg?v=1649802504","url":"https:\/\/isleofgamesaz.com\/products\/enemyactionkharkov","provider":"Isle of Games","version":"1.0","type":"link"}