{"product_id":"horror-a-roleplaying-game","title":"Horror: A Roleplaying Game","description":"\u003cspan data-mce-fragment=\"1\"\u003eHorror: A Roleplaying Game is a release from \u003c\/span\u003e\u003ca href=\"https:\/\/dmdave.com\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/dmdave.com\/\" target=\"_blank\"\u003eDMDave Publishing\u003c\/a\u003e\u003cspan data-mce-fragment=\"1\"\u003e. It's a system neutral game that uses the Year Zero Engine srd from Fria Ligan AB. This means the game is compatible with \u003c\/span\u003e\u003ci data-mce-fragment=\"1\"\u003eAlien RPG, Twilight: 2000, Blade Runner RPG, Vaesen\u003c\/i\u003e\u003cspan data-mce-fragment=\"1\"\u003e, and a majority of Free League's releases. The book is roughly 64 pages, counting SRD, index and character sheet. The game is divided into the following chapters: Introduction, Character Creation, Skills and Specialties, Combat and Damage, and Travel. This is strictly a rules tome and has no art.\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003cbr data-mce-fragment=\"1\"\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAs mentioned in the introduction the game is designed to be extremely adaptable for horror movie rpg experiences. The mechanics are simple, combat is quick and deadly, and there are rewards for pushing your luck. However, failure comes at a cost. The game focuses on players and the story. The game doesn't use a full set of polyhedrals, and a collection of 10-15 d6's are suggested. The game has two main modes: Flick Mode and Franchise Mode. Flick Mode is fast and brutal. Stakes are high and most (if not all) characters aren't expected to survive. Franchise Mode is designed for multiple sessions and characters have a greater chance of survival.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThere is no character creation in Flick Mode. Characters are provided by the GM. In Franchise Mode players will create a character using seven steps. The most important step is picking your archetype. Each Archetype has key attributes, skills, and specialties tied to it. They also have a pesonal agenda for players to pick an option from, as well as a weakness, dark secret, and signature item they will do the same with. Finally there is a gear section. The archetypes presented are:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003cbr data-mce-fragment=\"1\"\u003e\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAmbitious Scientist\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eBrave Adventurer\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eBrawny Protector\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eCynical Survivor\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eDevoted Caregiver\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eEnigmatic Artist\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eFearless Youth\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eSeasoned Detective\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cspan data-mce-fragment=\"1\"\u003eThe game has 12 core skills. Each is tied to an attribute. When you try to do something you roll a number of dice equal to your skills, attribute, and sometimes gear. Each dice type should be a different color. A six is a success and more successes mean better outcomes. You can push your luck, though in the end you can only attempt something once. Note even if you fail a role, the story is still pushed forward... the are just consequences. There are several specialties that affect skills in different ways.\u003c\/span\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003cbr data-mce-fragment=\"1\"\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAs mentioned before, combat can be fast and deadly. Maps aren't required and things are set up in range zones. This is one of the more robust chapters. It deals with movement, attack, vehicles, chases, damage, and many other topics. One important feature of the Year Zero Engine is that character suffer both (physical) damage and stress. \u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe final chapter deals with travel, goes into driving vehicles a bit more, camping, and other survival mechanics.\u003c\/p\u003e","brand":"Distribution","offers":[{"title":"Default Title","offer_id":40501402075191,"sku":"DMD1050001","price":9.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0265\/9195\/2951\/files\/353768500_627399656005605_1828838754579375042_n.jpg?v=1706120573","url":"https:\/\/isleofgamesaz.com\/products\/horror-a-roleplaying-game","provider":"Isle of Games","version":"1.0","type":"link"}