{"product_id":"used-quest-for-the-antidote","title":"Quest for the Antidote","description":"\u003cp data-mce-fragment=\"1\"\u003eIn Quest for the Antidote (a game by Tom Deschenes and illustrated by Scott Sherman), you and the other players have been poisoned by the mad king! Armed with only your wits and a list of antidote ingredients, you must battle the wilds, monsters, and your fellow players to be the first to return to the apothecary with the items you need.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eGame Components:\u003cbr data-mce-fragment=\"1\"\u003e• 1 Game Board\u003cbr data-mce-fragment=\"1\"\u003e• 6 Wooden Colored Pawns\u003cbr data-mce-fragment=\"1\"\u003e• 6 Wooden Colored Breath Trackers\u003cbr data-mce-fragment=\"1\"\u003e• 6 Sets of 10 Ingredient Cards (60 total)\u003cbr data-mce-fragment=\"1\"\u003e• 50 Monster Cards\u003cbr data-mce-fragment=\"1\"\u003e• 18 Meddling Cards\u003cbr data-mce-fragment=\"1\"\u003e• 10 Loot Cards\u003cbr data-mce-fragment=\"1\"\u003e• 8 Drop Cards\u003cbr data-mce-fragment=\"1\"\u003e• 1 10-Sided Battle Die\u003cbr data-mce-fragment=\"1\"\u003e• 1 6-Sided Movement Die\u003cbr data-mce-fragment=\"1\"\u003e• 1 Wooden Debris Token\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003ePreparing the Game:\u003cbr data-mce-fragment=\"1\"\u003eEach player selects a colored pawn, the corresponding breath-tracker token, and the corresponding deck of ten Ingredient Cards. Players place their pawns on the Apothecary’s hut in the center of the board and place their breath-tracker tokens on the number 50 on the breath tracker.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eNext, players shuffle their ten Ingredient Cards and randomly select four ingredients. These will represent the ingredients they will need to collect for their unique antidotes. Players will place their four Ingredient Cards on the table in front of them face-up with the black vial at the top. Each player’s remaining six Ingredient Cards can be returned to the box.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003ePlayers are dealt Meddling cards based on the number of players:\u003cbr data-mce-fragment=\"1\"\u003e• In a game with two players, five Meddling Cards are distributed to each player.\u003cbr data-mce-fragment=\"1\"\u003e• In a game with three players, four Meddling Cards are distributed to each player.\u003cbr data-mce-fragment=\"1\"\u003e• In a game with four or more players, three Meddling Cards are distributed to each player.\u003cbr data-mce-fragment=\"1\"\u003eMeddling Cards are dealt face-down and go into the player’s hand.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eRules \u0026amp; Gameplay:\u003cbr data-mce-fragment=\"1\"\u003eHealth:\u003cbr data-mce-fragment=\"1\"\u003eEach player starts with 50 “breaths.” Every time a player rolls the 6-sided movement die or a 10-sided battle die, he\/she loses a breath and gets one step closer to expiring. All players’ breaths are tracked around the edges of the board on the breath tracker grid. If any player is reduced to zero breaths, that player expires and is out of the game.\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eTip: Select one player at the start of the game to manage the breath tracker.\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eNote: Even with bonuses, no player may have more than 50 breaths at any point during the game.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMovement:\u003cbr data-mce-fragment=\"1\"\u003eEach player will start his\/her turn rolling the 6-sided movement die to determine how many spaces to move on the board. That player may choose any path and may move spaces forward and\/or backward in any direction, even in the same turn.\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eRemember: Each time a player rolls the 6-sided movement die, he\/she loses a breath on the breath tracker!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003eFighting a Monster:\u003cbr data-mce-fragment=\"1\"\u003eA Monster fight is triggered when a player approaches a Monster Deck and lands on a red space leading to the Monster Deck. However, if a player lands on a red space while traveling away from a Monster Deck, no Monster fight is triggered. In other words, if traveling in the same direction as the red arrow is pointing, you enter combat; if traveling in the opposite direction of the arrow, no combat is triggered.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWhen a Monster fight is triggered, a player flips the top card of the Monster Deck and must defeat the revealed Monster before moving on… or die trying. Players may also retreat and reverse direction if they have any movements left from their movement roll.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Monster’s level is listed at the top of the Monster Card.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eTo defeat the Monster, a player must roll the 10-sided battle die and get a number that is equal to or higher than the Monster’s level. The player rolls until the Monster is defeated or until he\/she decides to retreat. Once a Monster is defeated, it is put in a discard pile on the table.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBonuses \u0026amp; Drops:\u003cbr data-mce-fragment=\"1\"\u003eSome high-level Monsters, though difficult to beat, may offer helpful bonuses or valuable drop items that can greatly assist a player. Bonuses and drops are listed at the bottom of high-level Monster’s cards. Some drops benefit the player for the remainder of the game while others are used once and then discarded.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMeddling:\u003cbr data-mce-fragment=\"1\"\u003eMeddling Cards can be used at any point during the game to hinder fellow players from advancing. Meddling Cards can also be traded in at any time to regain five breaths on the breath tracker. Once a Meddling Card is used or traded in, it is discarded from the game.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eCollecting Loot and Ingredients:\u003cbr data-mce-fragment=\"1\"\u003eTo collect an ingredient, a player must land on the corresponding starred green space on the board. Once an ingredient is collected, the player flips his\/her corresponding Ingredient Card.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eTo collect loot, a player must land on the starred yellow space that abuts it. If a player gets a Loot Card, it is added to his\/her hand and may be used at any time. Like drops, Some Loot Cards give players temporary abilities while others award advantages.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eDueling:\u003cbr data-mce-fragment=\"1\"\u003eDuring a player’s turn, if he\/she ever occupies the same space as another player, then he\/she may challenge that player to a duel. A player can only challenge another player to a duel when that other player has an ingredient that the challenger still needs.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eDuring the duel, each player rolls the 10-sided battle die. Whoever has the highest roll wins, and in case of a tie, the advantage goes to the challenged player. If the challenger wins the duel, he\/she takes the needed ingredient item from the challenged player, who now has to either go back and get the ingredient again or give chase to get it back. If the challenged player wins, then the challenger automatically loses 5 breaths and cannot duel that player again this turn.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eNote: Players may use any applicable Drop Cards or Loot Cards during their duels.\u003cbr data-mce-fragment=\"1\"\u003eLooting:\u003cbr data-mce-fragment=\"1\"\u003eIf a player runs out of breath, his\/her pawn is left on the spot of expiration. Each other player may loot the body if they ever occupy the same space as the expired player’s pawn. A player may only loot an expired pawn once per turn and only for needed ingredient items or unused or perpetual drop or Loot Cards.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eEnding the Game:\u003cbr data-mce-fragment=\"1\"\u003eThe first player to return to the Apothecary’s hut center of the board with all of the necessary ingredients for his\/her antidote is victorious! Sometimes, though, all players expire and the game wins!\u003c\/p\u003e","brand":"Distribution","offers":[{"title":"Default Title","offer_id":39713598505015,"sku":"","price":49.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0265\/9195\/2951\/products\/pic3543487.jpg?v=1649277625","url":"https:\/\/isleofgamesaz.com\/products\/used-quest-for-the-antidote","provider":"Isle of Games","version":"1.0","type":"link"}