{"product_id":"warforamericatheamericanrevolution1775-1782","title":"War for America: The American Revolution, 1775-1782","description":"\u003cp data-mce-fragment=\"1\"\u003eWar for America: The American Revolution, 1775-1782 is a strategic game based on the events during the American Revolution. It is a 2 player game that shows how the conflict, which began as a ‘civil war’ turned into a World conflict with a Great Britain that was greatly isolated. It features a new ‘Action Pulse’ and ‘Initiative System’ that keeps every turn of variable length and new. Game design by Gilbert Collins.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Colonial player must build a ‘Continental Army’ to battle with the British in order to prevent any sister colony from being overrun. This is going to take time and he must ‘hold on’ and try to defeat a major British force, to impress the old enemies of Great Britain.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game is played at the Grand Strategic level and each strength point equals 1,000 men or less. Players will assemble forces to seize control of colonies and regions. When French recognition is achieved, during 1778, an entire new dimension is added to the conflict. France, Spain and the Netherlands will bring fleets into the waters of North America and the Caribbean, challenging Britain’s mastery of the seas.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game utilizes the popular ‘point to point’ movement system but more carefully modelling the geography of North America. This is done by enhancing the movement of armies along the important water shed basins. Armies are not destroyed in single combat as many past games have shown, but will demonstrate realistic casualty figures with prevalent retreat and disruption results.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWar for America attempts to show the conflict from the British perspective and how a ‘rebellion’ turned into a World War. Great Britain is alone, without allies, but the Colonies don’t have it easy either. Despite their inexperience and individual identities, they must come together to create and maintain a Continental army. This is a ‘large game’ but also contains a shorter scenario starting in 1778, taking about half the time to play.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eProduct Information:\u003cbr data-mce-fragment=\"1\"\u003eComplexity: Medium\u003cbr data-mce-fragment=\"1\"\u003eTime Scale: Seasonal turns (6 turns per year)\u003cbr data-mce-fragment=\"1\"\u003eMap Scale: Area point-to-point map\u003cbr data-mce-fragment=\"1\"\u003eUnit Scale: 1,000 men per strength point, individual capital ships, and leaders\u003cbr data-mce-fragment=\"1\"\u003ePlayers: 2\u003cbr data-mce-fragment=\"1\"\u003eSolitaire: Medium\/High\u003cbr data-mce-fragment=\"1\"\u003ePlaying Time: 8 hours (15+ hours for Campaign Game)\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eComponents:\u003cbr data-mce-fragment=\"1\"\u003e2 Map sheets\u003cbr data-mce-fragment=\"1\"\u003e2.5 Countersheets of 9\/16\" and 5\/8\" unit-counters (432 counters total)\u003cbr data-mce-fragment=\"1\"\u003e6 Player Aid Cards\u003cbr data-mce-fragment=\"1\"\u003e1 Sequence of Play Card\u003cbr data-mce-fragment=\"1\"\u003e2 Army Organization Displays\u003cbr data-mce-fragment=\"1\"\u003e1 Setup Card\u003cbr data-mce-fragment=\"1\"\u003e51 Action Cards\u003cbr data-mce-fragment=\"1\"\u003e1 Rulebook\u003cbr data-mce-fragment=\"1\"\u003e1 Playbook\u003c\/p\u003e","brand":"Distribution","offers":[{"title":"Default Title","offer_id":39708470149175,"sku":"CPA1167","price":89.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0265\/9195\/2951\/products\/pic5720107.jpg?v=1649801474","url":"https:\/\/isleofgamesaz.com\/products\/warforamericatheamericanrevolution1775-1782","provider":"Isle of Games","version":"1.0","type":"link"}