The KingÃ?Â?Ã?Â?Ã?Â?s Guard Take to the Field With Their Liege In all of Westeros, there are many a swordsman or woman who lay claim to be the best in all the land, but unless they were one of the...
Their Faith is as Strong as Any Armor They Wear In the land of Westeros, a title is a potential gateway to a life of leisure. Having land and dominion over those on it can easily lead to never hav...
A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units, ...
A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units, ...
House Martell’s Sand Skirmishers turn their doctrine of high mobility into a deadly dance of blade and bow. Their light armor allows them superior speed, rivaling that of the fastest enemy units, a...
House Martell rules the desert, plains, and badlands of southern Westeros under the Sunspear banner. Their troop are garbed in desert robes under light armor, and rank among the fastest forces in t...
Sunspear Dervishes raise House Martell’s doctrine of high mobility to a fine art. Their training allows them to rapidly engage, strike hard, and just as rapidly disengage to either prep for another...
House Martell’s famous Sunspear Royal Guards are few in number but count among the best-trained units across all of Westeros. Their adaptive style lends itself well to both offensive and defensive ...
Soldiers train for just about any contingent out on the battlefield. However, few have any real strategy for when they see a massive war elephant bearing down on their battle line. With the Golden ...
Hiring a sellsword to join one’s army can be tricky. Nobody wants to empty their coffers and get nothing but hollow promises to fight. When it comes to The Golden Company, however, their motto of “...
During times of peace, most folks have nothing but disdain for Hedge Knights. These landless nobles tend to own not much more than their armor, weapons, and horse. However, in times of war, a man w...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '