02 Hundred Hours is a skirmish wargame played with a force of 5-20 models, fighting out night-time raids in World War II.
Field an elite force of SAS Commandos to infiltrate the enemy lines under cover of darkness. Launch attacks on radar stations, munition factories, airfields, bridges and rail lines. Sneak past sentries, take them out with silent attacks, or open fire with a devastating ambush. Plant charges to destroy your objective, assassinate a target or grab vital intel, then fight your way to safety before reinforcements arrive!
Or play as the defenders, carefully setting patrol routes so your sentries can spot raiders in the shadows. Utilise guard dogs, officers or military police and make use of informants and intercepted transmissions to thwart the attackers’ plans.
This product contains:
36 Multi-part 28mm plastic figures: 12 British SAS 18 German sentries, officers and Feldgendarmes 6 guard dogs 64 page Rulebook 80 Gaming Cards 8 Custom Dice 104 Counters 36 Plastic Bases
SAS in North European kit. Equipment includes: Sten guns, Tommy guns, Lee-Enfield rifles (with scoped version), Bren gun, Welrod pistol, De Lisle carbine, Fairbairn-Sykes fighting knives, demo charge and radio operator.
Heer sentries, officers, Feldgendarmes (military police) and guard dog handlers. Armed with 'Mauser' rifles, MP40 SMGs and Luger pistols, you can also make figures with torches, binoculars, smoking a cigarette, checking papers, carrying their helmet, saluting and even surrendering!
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '