Grab a friend and play some Magic in this quick, casual 2-player Draft format.
GET READY:
Open six packs, remove all basic lands, ads, and tokens, and then shuffle the remaining cards together into a stack without looking at them. Place the stack face down, and then take the top four cards of the stack and place each one face up to create the beginnings of four separate piles.
Randomly determine who drafts first. The first player to draft chooses one of the four piles and adds it to their draft pool. Place a new card from the stack onto each pile and then add a new card to a each pile.
Take turns until all the cards have been drafted.
When drafting is done, each player builds a 40-card deck from their draft pool, including additional basic lands added as necessary.
LET'S PLAY
Randomly determine who goes first, then play a game of Magic!
Play a best-of-three match. Each player may sideboard using the rest of their drafted cards between games.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '