India's railroad history began in 1837 when The Red Hill Railway used the country's first steam-powered locomotive to carry stone for road work to Madras, modern-day Chennai. In 1845, India's first...
"1812! War on the Great Lakes Frontier" is a card-driven strategic wargame that simulates the naval and land actions fought on and around the Great Lakes of North America during The War of 1812.
Th...
1862: Railway Mania in the Eastern Counties is an 18xx game set in East Anglia, England. It features a company-packed board, where 16 of 20 companies are randomly selected for use on a board contai...
Saurids on the Grosvenor Express is the second in our three part 1879 adventure series, the Akkadian Connection. Following the events of Big Trouble in Little Soho, the campaign takes the players t...
The Akkadian Connection, Book Three
Well, there's this thing called the Gentlemen's Code, and so we can't just pop your Amelite in a sack and hand him over to military intelligence for a thorough i...
Well, theres this thing called the Gentlemen's Code, and so we cant just pop your Amelite in a sack and hand him over to military intelligence for a thorough interrogation. Hes the victim of a crim...
The Fort Alice Sourcebook is the first 1879 sourcebook to detail The Gruv, the world beyond the portal. Fort Alice is the installation on the Gruv side of the portal and is the player’s first intro...
This isn't your great-great-grandfather's London!
1879 is a roleplaying game set in the late Victorian era of an alternate history, with low-level magic, high-level adventure, and vast possibilitie...
Smooth out the sometimes treacherous path of gamemastering! Included in this packet is a four-panel cardstock screen that displays commonly used charts and tables for easy reference, and also provi...
The Maps of London box set contains 32 full color historical maps of London, circa 1879. These are large, fold out maps, with enough definition and size that the street names are legible, covering ...
Victoria and Albert rule over a steam-powered British Empire that spans two worlds. Thanks to the portal known as the Rabbit Hole, a train ride away from London lies the Grosvenor Land, a new world...
The British Empire, suddenly finding itself with an interdimensional portal due to a Weird Science experiment gone awry, has discovered a new world, the Gruv, chock-full of resources and land to be...
Interested in giving 1879 a try? Want to do it for free?
The 1879 Quickstart presents an overview of the basic game concepts and rules, pre-generated characters, and an introductory London adventur...
Welcome to 1879!
Descendants of the ancient Babylonians, the Samsut came to the Gruv thousands of years ago through an interdimensional portal from our world, long since closed. In their new home, ...
The Samsut Sourcebook is the latest addition to FASA's 1879 Roleplaying Game. This sourcebook details the main human civilization on the Gruv and follows the Saurid's Sourcebook and the Fort Alice ...
The British Empire, suddenly finding itself with an interdimensional portal due to a Weird Science experiment gone awry, has discovered a new world, the Gruv, chock-full of resources and land to be...
In 1880 China, players become railway magnates in faraway Asia. Based on 1829 by Francis Tresham, they experience China's railway history in a game that was designed to represent related historical...
1930 is a game set in the early stages of aviation. The players take on the roles of aviation investors, promoters, and presidents with the general objective of making money. A player's wealth is a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '