The British Empire, suddenly finding itself with an interdimensional portal due to a Weird Science experiment gone awry, has discovered a new world, the Gruv, chock-full of resources and land to be...
In 1880 China, players become railway magnates in faraway Asia. Based on 1829 by Francis Tresham, they experience China's railway history in a game that was designed to represent related historical...
1930 is a game set in the early stages of aviation. The players take on the roles of aviation investors, promoters, and presidents with the general objective of making money. A player's wealth is a...
In 1941: Race to Moscow, players take the roles of chiefs of staff (or quartermasters) of three massive Army Groups, formed from close to 200 divisions, aiming at three targets in the Soviet Union:...
In 1941: Race to Moscow, players take the roles of chiefs of staff (or quartermasters) of three massive Army Groups, formed from close to 200 divisions, aiming at three targets in the Soviet Union:...
In 1941: Race to Moscow, players take the roles of chiefs of staff (or quartermasters) of three massive Army Groups, formed from close to 200 divisions, aiming at three targets in the Soviet Union:...
One of the greatest battles in World War II history is finally coming to Worthington Publishing. Designed by Dan Fournie, and using concepts from Worthington's Holdfast Series, this fast playing Bu...
"Sometimes the history of a nation can be defined by the relationship between two individuals. The Election of 1960 is the story of two men, John F. Kennedy and Richard M. Nixon. One is the scion o...
"1979: Revolution in Iran" is a national-level strategic wargame covering the events leading up to the 1953 coup, the Islamic Revolution and the turbulent period in between.
You will play as either...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '