The Fort Alice Sourcebook is the first 1879 sourcebook to detail The Gruv, the world beyond the portal. Fort Alice is the installation on the Gruv side of the portal and is the player’s first introduction to all that is new and different in this new land. The Fort Alice Sourcebook covers details about Fort Alice itself, which as the British encampment on this world will be the players' first introduction to the Gruv. Additional details are provided on the people in the fort as well, such as the Zulu forces and an introduction to the Saurids there. We also extend beyond the fort itself into the rest of the British expansion and colonization, describing their other settlements, work projects, points of study and interest, military zones, and the rail network that keeps them all connected. Additional information on the military campaign against the Samsut is provided, pushing forward the timeline with new events that have unfolded in their pursuit of claiming this land for Queen and Country.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '