Absolute Power Book Two: Essentials provides exquisite setting and genre context for the character creation and game system presented in Book One. This volume opens with an in-depth study of superhero Game Mastering techniques that provides invaluable advice on running dynamic stories at your gaming table. The next several chapters explore the Absolute Power campaign setting, detailing how the Sentinel-Earth world has evolved and changed since the events from 2001 that were detailed in the Silver Age Sentinels RPG timeline. With expanded sections on campaign history, Empire City activities and organisations, Sentinel-Earth geopolitial realities, alternate dimensions, universal cosmology, and extra-planetary civilisations, the Absolute Power setting is waiting to embrace your adventuring ideas. Finally, dozens of diverse canonical heroes, villains, and neutrals across the full power-level spectrum are presented with detailed game stats, backgrounds, and personality profiles.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '