Cartographers: Map Pack 5 – Kethra’s Steppe. From the grassy plain of Kethra’s Steppe rise the twin spires of Redtooth Peak and Goldbelly Mountain. In addition to charting the terrain around these mountains, you must rekindle the mysterious beacons atop their summits. These fires once burned every night to represent the eye of Kethra, goddess of thresholds and gates. Queen Gimnax hopes that renewing their flames will gain her the goddess’s favor, perhaps opening the door to other worlds. 75 double-sided new map sheets featuring twin spires and beacon ranges. Three new scoring cards specifically for use with this map pack that are used in addition to the regular scoring cards. New gameplay focusing on lighting beacons. Once surrounded, a beacon is lit and will be scored at the end of the season. This map pack can be played with either Cartographers: A Roll Player Tale or Cartographers Heroes.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '