GM intrusions are part of what makes the Cypher System so fluid, fast-paced, and narrative-focused-and a real joy to GM! A good GM intrusion introduces an unexpected factor that spices up a scene, creates a turning point in an adventure, or throws a little wrench into the PCs' best-laid plans. Sometimes GMs prepare them in advance, but often they occur spontaneously, where the GM sees a cool opportunity or a d20 roll results in that dreaded "1."
The GM Intrusion Deck gives you 300 intrusion ideas on 100 cards. Each card offers a combat intrusion, a social intrusion, and an intrusion for miscellaneous situations. Need an intrusion on the fly, or some inspiration when planning your game? Just draw a card. Or draw two or three, and pick the one you like-or just use them to inspire some other great idea. Save time and effort, and free your creativity with the GM Intrusion Deck!