In D&D 5th edition, leveling up means getting more abilities and more power, but what of the stories we tell? When you save the town of Wendleton from the clutches of a vile cult, what on your character sheet represents your heroism in the eyes of the people? What about your year-long trek through the elemental plane of fire?
Tome of Intangible Treasuresis a compendium of 650+ new ways to provide story-based character rewards and mechanical growth options. Perfect for GMs and players alike, this tome is full of ways to express your characters via boons, blessings, charms, pacts, titles, histories, advanced trainings, and more.
Earn the blessing of a nexus of nature spirits, seek the training of a powerful mage to learn the ways of the Master of the Mystic Arcanum, and represent your character's story so far with Titles and Histories.
The book includes...
Intangible 5e-compatible adventure rewards designed to replace or supplement magic items in your game and ensure your characters continue to grow and develop throughout their journey from amateur adventurers to epic heroes
250 Boons and Blessings - Magic-item-like rewards granted by beings of various power levels from gods to pixies
65 Charms - Intangible consumable rewards (one-time use or short-term duration)
65 Pacts - Rewards granted through pacts with powerful entities
40 Advanced Trainings - Special trainings that amplify and blend your character’s class choices to make them even more unique
40 Master Trainers - Memorable NPCs to teach your characters as they train to become something more than a simple cleric or druid.
20 Epic Trainings - Special trainings that serve as capstone features for character builds at level 15+
100 Titles - Small, typically non-combat, bonuses and rewards that reflect the world’s reaction to your major accomplishments
54 Histories - A character’s backstory need not end at level 1 character creation! Continue to develop your character’s talents as you complete major story arcs and create new sections of your backstory.
20 Pact Entities - From a simple pixie to a powerful archfiend, these NPCs provide an array of beings who might grant the boons, blessings, charms, and especially pacts found in this book.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '