Capitol Hill, once the beating heart of these United States of America, now nothing more than a bleached ruin, a testament to the days lost to nuclear Armageddon. Great monuments of the American dream have been torn down and replaced with an ever shifting war zone between Scavenger and Survivor, Raider and Super Mutant. Where once level heads and diplomacy won the day, we now see nothing more civilized than a rapid exchange of gunfire to settle an argument.
Welcome to the Capital Wasteland! The newest Region Ruleset for Fallout: Wasteland Warfare that brings you another dose of hectic skirmish warfare hosted on Capitol Hill. Here we dive deep into the world of Fallout 3, focusing on the never-ending conflict between the shadowy Enclave and the heroic Brotherhood of Steel, as well as the numerous characters that make the Capital Wasteland such a fascinating, if dangerous place to visit.
Firstly, stepping out to reclaim the Wastes from the mutants, raiders, and monsters, we see a new selection of Enclave Troops on the move, bedecked in never-before-seen armor, perfect for working out of sight. Countering them at every turn though, the Brotherhood of Steel, led by the Lyons Pride fight to protect the Capital from the efforts of their enigmatic foes.
All the while, the survivors who call Capitol Hill home do what they can. Domesticated Deathclaws, power armored soldiers, men and women clash to decide the final fate of the Capital, but which side are you on?
In addition to a swath of marvelous miniatures, the Capital Wasteland rules bring with them new cards, painting guides and scenarios! As well as two brand new additions to the game, Vault-Tec approved lists and Regional Rules cards, both designed to give you the quickest to-the-table play experience so far, these additions simplify set-up and allow you to get more games in!
This expansion includes: • A booklet containing rules for expanding your options on the battlefield. • 135 new cards, including 40 Unit and 38 AI cards, and 51 Equipment and Perk Cards. • 5 New Region Rules Sheets, Spanning 10 Regions across the Capital Wasteland. • 5 New Scenarios. • Faction rules and strategy guides for the Enclave, and revised faction rules for the Brotherhood of Steel. • Pre-made Vault Tec approved unit profiles and force lists allow you to get models on the table quicker than ever. • Everything you need to play the Enclave and Elder Lyons Brotherhood of Steel. • Painting guides for the new miniatures.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '