The wasteland is full of colourful creatures and people, all vying for control, supremacy, and survival. In the post-apocalyptic ruins, one man's trash is another Deathclaw's treasure. However, there are some trinkets, weapons, chems or even junk that is universally useful. Synths are either one the greatest threats out there or the path to saving humanity, depending on your point of view. What is not in doubt is that the body of a fallen synth is always a prize. Break it down for parts, examine it for weaknesses or fix it up to re-join the fray, you can only make the choice when you've claimed the downed android. Any area where Synths have been seen is more than likely a battleground, and attracts high tech weaponry.
Coming across a stash of fusion cells for laser weaponry is the find of a lifetime, and can set a survivor or raider for life - if they can hold it long enough to stake their claim. Last but in no way least comes one of the basics: food. Sure, you can blow the enemy up, zap them, laser them, and horribly irradiate them. But if you're not up for eating them afterwards, the victory can (literally) turn to ashes in your mouth. Food containers, crates, cans and bottle all provide sustenance for the hungry - but watch out. Even the best preserved food can have fallen foul of radiation. Eating too much can give you even more mouths to feed (along with extra arms, limbs and glowing bits). This boxed set contains five multi-part high quality resin objective markers, each part of unique scenic bases, to allow players to expand their Fallout: Wasteland Warfare games.
Miniatures are supplied unpainted. Preparation and assembly may be required.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '