HEXplore It™ is a cooperative, hero building, adventure, board game toolkit.
The Domain of Mirza Noctis is our fourth Volume in the HEXplore It universe. It is both a stand-alone game and an expansion for our previous Volumes. Journey into the dark realm of Krasvetelia and unearth clues that can unravel Noctis’s dastardly plans.
Players create their heroes by combining two character options: their Role and Race. A third augmentation presents itself in DoMN with the inclusion of Aspects. Additionally, your starting heroes will gain a random Keepsake that may activate upon their untimely demise.
This combination drives your hero's strengths, weaknesses, and defines your special abilities. We've built a bunch of unique choices for you, so no two games will ever play the same.
You'll work together to gather Clues and complete Investigations in order to advance your hero's strength while Mirza Noctis works behind the scenes collecting Blood from the local population.
Choose your own pathand explore amodular mapthat changes with each play-through. Each game yieldssubstantially differentevents, some controlled by the players, and others occurring randomly.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '