Continue your adventure in the harrowing realm of Krasvetelia. The content in this deck box requires the use of the Domain of Mirza Noctis Core box.
Add 60 new cards to supplement the Domain of Mirza Noctis Core Box.
12 What is This? Day Cards:Experience new Encounters, Treasures, Nature effects, Escorts, and more.
12 What was That? Night Cards:Just like the "What is This" living cards, gain several new experiences to augment your nightly travels.
12 From on High Investigation Arc:Play through a twelve-card Investigation arc that follows an Angel as he investigates the disappearance of one of his allies. Will he too, succumb to Noctis's influence, or will you save a fallen angel?
12 Blood Ties Investigation Arc:Play through a twelve-card Investigation arc that brings you dangerously close to Noctis's blood collectors. Find out what they're doing and how they're doing it as this dark story unfolds.
12 Encounters:Add new illustrated Encounters to your core box.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '