The Crucible is about to be shaken up in Worlds Collide, the third set for KeyForge! In this continuation of the world's first Unique Deck Game, two brand-new Houses, the Saurians and the Star Alliance, enter the fray as 284 new cards are seamlessly integrated into the existing card pool. With new Houses come more new keyword abilities and new styles of play to create an entirely new collection of Archon Decks for you to discover, explore, and master! The KeyForge: Worlds Collide Archon Deck lets you continue to explore the endlessly evolving planet and get to know the new beings you find there. Each unique deck offers a full play experience without the need of deckbuilding or boosters. Filled with strategic potential, every Worlds Collide Archon Deck has its own unique name, Archon design, and distinct mix of cards just waiting for you to discover the synergies and power within. Worlds Collide Archon Decks are equally matched against Archon Decks from other ages of KeyForge. All you have to do is pick up a deck and let your battles begin!
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '