Breach of Contractis the definitive authority on dystopian corporate law for theMothership® Sci-fi Horror RPG 1st Edition.This book will teach you how to think, act andnegotiate like a megacorporation;helping you realize the Company’s influence over your campaign world, establishing a tangible and ruthless presence in the PCs’ lives.
The law is dead, long live the contract.
Alongside general counsel on legal concepts, tools and mechanics, award-winning RPG designer and practicing attorney Emily Weiss (Picket Line Tango) presents 8 in-universe and customizable player handout contracts: from loans and licenses to terms of employment. We enter into evidence the following examples:
Legitimate Salvage Declaration:Regulating the means by which ships and their contents may be legally reappropriated from former owners.
Death Indemnity Policy:Establishing insurance benefits in the event of a crewmate’s untimely demise. Eulogize PC deaths with fond remembrances as you attempt to cash in their policy.
Artificial Intelligence End-User License Agreement:Covering terms of use for your ship’s friendly onboard AI, including disaster protocols in the highly unlikely event of an ethics deviation.
These legal materials inject dry bureaucratic proceedings and transactions with opportunities for engaging decisions, thematic encounters and open-ended challenges.
We make paperwork fun!
You still haven’t signed yet? We’re prepared to offer the following supplementary benefits:
The new Lawyer class,capable of navigating contractual mazes and thriving in high-stress situations.
Stacks of legal tables and generatorsincluding lawyer NPCs, legal urban legends, contract-signing rituals and more!
A secret, mythical bonus contractwhich may hold the key to toppling megacorporations.
Form-fillable contract PDFs.
And more!
While written as a fully standalone Mothership® 1E supplement, Breach of Contract also includes direct hooks and references to our adventure anthologyHull Breach Vol. 1,expanding its setting with pre-filled contract artifacts.
86 pages, 5.5” x 8.5”, B&W, wire binding.
Compatible with Mothership® 1st Edition.
Made entirely by humans.
Written byEmily Weiss
Layout and Design byMeredith Silver
Editing byFiona Geist
Development and Additional Editing byIan Yusem
PDF Accessibility Remediation byDai Shugars
Published byAnodyne Printware
Brought to you by the Universal Commercial Adjudicatio
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '