Villains rise after the heroes fall! When all the super heroes of the world are blown to kingdom come by an army of invading aliens, who will save the day? The only forces left to take on the alien menace are the crafty and self serving super villains! The box contains three epic campaigns and the accessories to bring them to life:
Necessary Evil: Invasion (revised) – The original block-buster campaign is back, and updated for Savage Worlds Adventure Edition. Four-color villains fight to save Earth from the clutches of the evil v’sori invaders. You might be a bad guy, but it’s still your planet these pesky aliens are tearing up. Hardcover, 128 pages.
Necessary Evil: Breakout (revised) – The villainous resistance of New York City was one of the last to hold out against the alien invasion. Warlord Sh’tarka placed most of troublesome Manhattan under a deadly and impassable energy shield. Now your villain has to fight for food, water, resources, and dominance. Hardcover, 104 pages.
Necessary Evil: Cosmic Crisis – Years after the original invasion, a formidable group of Cosmic (Power Level V) scalawags get one chance to free themselves from an inter-galactic prison and save their own futures. The only catch? They have to kill the omnipotent Outsider first! Galactic fun and mayhem await. Hardcover, 144 pages.
Included in the Boxed Set:
Necessary Evil: Invasion (revised)** Necessary Evil: Breakout (revised)** Necessary Evil: Cosmic Crisis** Set of 18 Archetype Cards** Star City/The Promise Poster Map** Pawn Set** GM Screen** & 32-page Adventure** Set of Seven Dice + Wild Die Set of 25 Bennies Action Deck** **PDFs included! Please note, the Figure Flats are the PDF version of the Pawns and the GM Screen Inserts are the PDF version of the GM Screen.
Necessary Evil requires the Savage Worlds core rules and Super Powers Companion to play.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '