Savage Worlds Rifts: 04 Arcana and Mysticism

Savage Worlds Rifts: 04 Arcana and Mysticism

Savage Worlds Rifts: 04 Arcana and Mysticism

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Transcend your limits. 

All Legionnaires know of the vile Federation of Magic and its vendetta against the Coalition States, but few comprehend the eldritch powers found further abroad… 

What do your Legionnaires know of the Spirit West—the Techno-Wizards of Arzno, the Native American Preserves, or the glory of Tryth-Sal? What do they understand of Lazlo and the territories it defends? What do they truly know about the political machinations splitting the Magic Zone apart? 

Unleash your power.

Savage Rifts® North America: Arcana & Mysticism gives players the tools to dive deep into the magical side of Rifts®. New Iconic Frameworks and M.A.R.S. Packages—such as the Dragon Juicer, Psi-Warrior, and Zapper—plus new gear and vehicles—like the Arzno Jackrabbit and the Dweomer Colossus—provide players access to new realms of mystical might. 

For Game Masters, new Savage Tales and over 30 new creatures flesh out the threats found in these far-flung magical realms. The Plot Point Campaign Souls of Darkness integrates mysterious Psyscape into Castle Refuge’s alliances and rivalries. This epic adventure reshapes the Tomorrow Legion’s role on Rifts® Earth!

This book requires the Savage Worlds Adventure Edition rules to play.