Tapestry Fantasies & Futures is the final expansion for Tapestry. It includes brand new science fiction and fantasy themed civilization mats, capital city mats, tapestry cards, and technology cards as well as a new comprehensive rulebook covering all expansions.
Parallel universes are abundant in the world of Tapestry. The Fantasies & Futures expansion gives players the opportunity to build civilizations using fantasy and sci-fi inspired civs, technology, tapestries, and cities.
Designed by Mike Young and Chris Scaffidi and featuring art by Andrew Bosley, this expansion includes 10 new civilizations, 6 advanced capital city mats, 38 new tapestry cards, 12 new tech cards, and a comprehensive rulebook that organizes all rules for Tapestry and the 3 expansions in one place.
Fantasies & Futures is fully compatible with any combination of the core game, the other Tapestry expansions, and the natural rubber playmat. It is packaged in an eco-friendly, recyclable envelope.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '