Hand of the Archon returns with their original configuration of 9 operatives, including enough specialists to only need one warrior. The specialists are generally as good and as auto-take as they were before, although the Disciple of Yaelindra is not as abusive as before.
Hand of the Archon generally plays a little slower than before, no longer having access to the free dash that they could have with their old “Fleet of Foot” ploy which is completely gone now.
Hand of the Archon remain extremely killy, and they’re still somewhat fast with native 7” movement, which makes them well suited for their available archetypes of Recon and Seek and Destroy.