The Will without an Heir is a co-operative investigation game, featuring a 3D crime scene. Players must solve a mysterious case. They play their cards to share information, discard cards that they ...
Deep Dive is a press-your-luck set-collection game in which you use your waddle of penguins to dive deep into the ocean to amass the most bountiful collection of food!
Turns are simple: Flip over a...
Deep Regrets is a game for 1-5 players that runs about 30 minutes per player.
An unfortunate fishing game about pulling progressively more horrifying things out of the ocean.
Decide what to eat, wh...
Gameplay in Even Deeper Regrets is the same as in the base game with one major exception: you can now choose to start each day Inland in addition to Sea and Port! Inland, you can fish from three Ri...
1-4 player co-op action cave crawler based on the popular video game Deep Rock Galactic.
Grab your gear, grab your teammates and venture into the darkest caves for riches, while fighting the danger...
Biome Expansion
Glacial - Magma - Fungus - Azure
Listen up and sharpen your pickaxes, miners!
A whole new region below the surface of Hoxxes IV has been discovered, with four new biomes to explore....
New upgrades and a host of new missions, chained together as assigments!
New challenges in the form of anomalies and warnings will make missions progressively harder, but fear not, as your dwarves ...
Big rewards await those who defeat the infamous Tyrant-Weed...
Vegetation from Hell!
The Korlok Tyrant Weed is a hideous agglomeration of near sentient plants, working together as one.
Earlier miss...
Spend the afternoon in your rooftop or backyard garden. Relax while enjoying this artful game of picking, pairing, and planting fruits and vegetables. Grow your plants in whatever container you can...
One of the most infamous scenarios in the history of Delta Green returns, updated for Delta Green: The Role-Playing Game. Handle it with care. Spring, 1998. A mining company explores a Montana site...
HIDDEN HORRORS"It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be let alone; lest sleeping abnormalities wake to resurg...
GORGO! MORMO! THOUSAND-FACED MOON! The Gerritsen mansion, built in Red Hook in 1847, stands covered by scaffolding and plastic tarps in its slow metamorphosis into condominiums. A capable construct...
When Colorado legalized marijuana a few years ago, ambitious entrepreneurs rushed to meet a public demand. Some were more ambitious than others. A few cared not at all for the risks posed by weirdl...
Unspeakable Terrors for a God's Teeth Campaign
Four new Delta Green operations allow the Handler to explore the work of the Agents in God's Teeth. In the spiralling years between their terrible awa...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '