Beyond the door we could hear the highway, the cars, the trucks, the roar of freedom. Beyond the door. But the twenty feet between us and the door, between us and the highway... Only the lighter's ...
Experience a fantasy adventure with this cooperative parent-child duo playbook. Overcome the challenges throughout the chapters and become the Heroes of your stories!Together, take the right decisi...
Realm story deck for the desolate Plateau of Leng.Rumours surface of an ancient power at the maze-like heart of Xorinth and forces strive to be the first to reach it. The hideous Dogs of Leng run a...
Realm story deck for the ruined ancient city of Sarkomand.If you can avoid the gangs of roving Ghouls, Leng headhunters and the predations of Wamps, there is much to uncover in the once decadent ci...
Experience a fantasy adventure with this cooperative parent-child duo playbook. Overcome the challenges throughout the chapters and become the Heroes of your stories!Together, take the right decisi...
The Dreams and Machines collector’s edition slipcase set is a beautifully illustrated hardbound slipcase containing the Player's Guide, Gamemaster's Guide, and a poster-sized map of the Regis-Kaste...
ALL IS NOT WELL ON THE DISTANT WORLD OF EVERA PRIME
Cut off from Earth centuries ago by a calamitous event, the residents of the colony-world of Evera Prime have not only survived in the wake of th...
Something is Waking on Evera Prime
Dreams and Machines is a brand new tabletop roleplaying game where people come together to rebuild their world following a catastrophic war. The Dreams and Machin...
This beautiful gamemaster’s screen and booklet for the Dreams and Machines tabletop roleplaying game contains four portrait-oriented panels featuring an extended version of the Player’s Guide and G...
Evera Prime Was Once a ParadiseWhat Will You Make it?
Dreams and Machines is a brand new RPG setting where people come together to rebuild their world following a catastrophic war. You will venture...
All this and much more can be found within the pages of the Broken Steppes Setting Guide, the latest expansion for Dreams and Machines. With myriad new options for players to create vivid character...
Something is Waking on Evera Prime
BEGIN YOUR ADVENTURES IN DREAMS AND MACHINES
Dreams and Machines collide in a far future where its people come together to rebuild, the ultimate tale of hope and...
Drinks & Daggers: Allies is the first expansion for Drinks & Daggers, the cooperative card game with optional drinking rules. Drinks & Daggers is set in the world of the podcast Greetin...
The gameplay has not changed. This edition celebrates the 100-year anniversary of the famous American highway, stretching from Chicago to LA, called the Route 66. It has an iconic 'American Road Tr...
Drop Drive is a lightweight sandbox game for 2-4 players featuring a “drop-style” mechanic that assures no two games could possibly be the same. Drop Drive blends strategy with a novel spatial elem...
Circles, triangles, squares and diamonds: Drop It is about letting go, with the pieces you drop landing somewhere in the vertical game board, ideally where they'll score the most points, but the ti...
Set in a fantasy world, Drums of War puts each player in charge of an army represented by an asymmetrical deck of cards, led by a commanding hero. Cards are deployed on the battlefield, in the form...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '