Players: 2-6 • Playing Time: 15 • Age: 8+
The fast paced, easy to learn game of dungeon escape! Return to the Würstreich with the second board game from GOBLINKO! DUNGEON BREAKOUT is a heavily fla...
The Character Booklet for every class!
The DCC Character Folio is a booklet designed to let any DCC character class flourish!
Inside these pages are everything a player really needs to track thei...
Finally, a complete set of dice for the Dungeon Crawl Classics Role Playing Game! This set contains the very dice that Hugh the Barbarian used to defeat a host of terrible adversaries and acquire h...
Remember the good old days, when you could attend a con and pay a couple of bucks to scoop a coffee mug through the giant bin of dice? Well, those days are back!
We found a whole lot of loose dice ...
A level 0 DCC Dying Earth adventure by Julian Bernick and Marc Bruner. KS exclusive with foil title!
For thousands of years, the worshippers of the divine Omaet-ko have devoutly held to their prece...
A level 1 DCC Dying Earth adventure by Julian Bernick. KS exclusive with foil title!
For centuries, the remote village of Pumriel has suffered the tyranny of the demon Lar-Shann, his bellowing idol...
A level 2 DCC Dying Earth adventure by Terry Olson. KS exclusive with foil title!
A gravity-defying tower of frozen blood suddenly appears! Vanished for two millennia hitherto, it beckons the adven...
A level 3 DCC Dying Earth adventure by Bob Brinkman. KS exclusive with foil title!
It has been many years since Duke Orbal of Cuirnif last held the Grand Exposition of Marvels, and the scandal and ...
Goodman Games continues their adventures on Jack Vance’s Dying Earth with DCC DE #6 The Great Visp Hunt.
The adventurers are sent to deal with a predatory visp—a bizarre monster birthed under the f...
Goodman Games is proud to announce the release of DCC DE #7 Phantoms of the Ectoplasmic Cotillion.
Rumors of a ring that can overcome death itself spur the adventurers into entering the subterranea...
Goodman Games presents DCC DE #8 The House on the Island as the next adventure in its DCC Dying Earth product line.
A storm strands the adventurers on a strange island populated by monsters and anc...
A 2nd level adventure.
Goodman Games is proud to present DCC Dying Earth #9: Time Tempests at the Nameless Rose. An expensive dinner bill sends the characters on a quest through time and space, tra...
Box contains a map and three books for this setting: Player's Libram, The Primer of Practical Magic, and The Intimate Anatomy of Several Creatures and Personages of the Twenty-First Aeon.
Sent to find the location of a mysterious artifact, the adventurers find themselves imprisoned in a remote forest outpost and must fight their way out against overwhelming odds. Thus begins an over...
For centuries, the town of Shadowfalls has languished under the oppressive rule of Hazlewud, a malevolent lich whose dark influence permeates every aspect of life. This undead wizard's dominion ext...
In the river town of Sawtooth, every solstice brings dread as the "Wormfather" demands a youth be sent into his mountain vault as tribute. The town elders comply, knowing the alternative is the rel...
The Murderworm's threat may have passed, but something still festers in Sawtooth. When villagers begin disappearing, returning with bizarre behavior and bearing strange markings upon their skin, wh...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '