Remember the good old days, when you could attend a con and pay a couple of bucks to scoop a coffee mug through the giant bin of dice? Well, those days are back!
We found a whole lot of loose dice ...
A set of 25 dice of unusual shapes!
Want to add more dice to your DCC/MCC game? This is the set for you!
Impact Miniatures has created a set of 25 dice that provides all of the styles used in Dunge...
A level 0 DCC Dying Earth adventure by Julian Bernick and Marc Bruner. KS exclusive with foil title!
For thousands of years, the worshippers of the divine Omaet-ko have devoutly held to their prece...
A level 1 DCC Dying Earth adventure by Julian Bernick. KS exclusive with foil title!
For centuries, the remote village of Pumriel has suffered the tyranny of the demon Lar-Shann, his bellowing idol...
A level 2 DCC Dying Earth adventure by Terry Olson. KS exclusive with foil title!
A gravity-defying tower of frozen blood suddenly appears! Vanished for two millennia hitherto, it beckons the adven...
A level 3 DCC Dying Earth adventure by Bob Brinkman. KS exclusive with foil title!
It has been many years since Duke Orbal of Cuirnif last held the Grand Exposition of Marvels, and the scandal and ...
A level 4 DCC Dying Earth adventure by Marc Bruner. KS exclusive with foil title!
Aeons ago, the last of the magician-philosophers of Grand Motholam was driven into exile, where he wrought dark mag...
A 2nd level adventure.
Goodman Games is proud to present DCC Dying Earth #9: Time Tempests at the Nameless Rose. An expensive dinner bill sends the characters on a quest through time and space, tra...
Box contains a map and three books for this setting: Player's Libram, The Primer of Practical Magic, and The Intimate Anatomy of Several Creatures and Personages of the Twenty-First Aeon.
Sent to find the location of a mysterious artifact, the adventurers find themselves imprisoned in a remote forest outpost and must fight their way out against overwhelming odds. Thus begins an over...
Goodman Games is proud to present DCC Lankhmar #15 The House of Jade and Shadow. An exiled nobleman arrives in Lankhmar bearing a fortune in jewels, spurring the PCs to stage a daring robbery. They...
When you open the box, you’ll be in the company of legends. The Greatest Thieves in Lankhmar was first run as a tournament at Gen Con 2019, where 20 nationally competitive teams competed over four ...
“After lying your way through the box office, you take your seats and settle in for an R-Rated showing of ‘Screaming Sorority Girls From Planet X’. The credits roll over a Satanic ritual in which ...
Long ago, the people of the northern lands spoke the true name of bears, a powerful and vital utterance. This power proved too dangerous, and as such the sages of the time sealed away Karubahr, the...
Orcs is a high-octane adventure (duh!) for four to six 3rd level characters, set in Hubris: A World of Visceral Adventure (which uses the awesome Dungeon Crawl Classics ruleset). Inspired by Mad Ma...
Glory & Gold Won by Sorcery & Sword
You’re no hero.
You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory,...
Our biggest adventure ever! A Level 5 Adventure for DCC RPG
Eons past, a brotherhood of mad philosopher-kings marched an army of slaves into the heart of a mountain. On their backs they bore a lege...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '