Glory & Gold Won by Sorcery & Sword
You’re no hero.
You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory,...
Our biggest adventure ever! A Level 5 Adventure for DCC RPG
Eons past, a brotherhood of mad philosopher-kings marched an army of slaves into the heart of a mountain. On their backs they bore a lege...
Doom blankets the land as rumors spread of a dire evil rising in the east. For the first time in living memory, the winter snows have arrived before the harvest, bringing with them an unnatural bit...
Goodman Games is proud to announce the upcoming release of DCC #103 Bloom of the Blood Garden. There’s something strange blooming up at the old manor on Cob Hill. Locals hired by the new owner have...
Goodman Games is proud to announce the upcoming release of DCC #103 Bloom of the Blood Garden. There's something strange blooming up at the old manor on Cob Hill. Locals hired by the new owner have...
A 2nd-level adventure for Dungeon Crawl Classics that ties in with the classic Dark Tower
Goodman Games is happy to announce DCC #15 By Mitra’s Bones, Meet Thy Doom! The ancient conflict between Se...
Goodman Games presents DCC #106 Trials of the Trapmaster’s Tomb. The tomb of an infamous trap-maker and necromancer opens once each year, giving desperate souls seeking fortune and glory the chance...
This adventure for 2nd-level characters expands on the material presented in Caverns of Thracia. When islanders on the Starry Archipelago start going missing, the region teeters on the edge of warf...
The cult of The Dark One practice sacrifice as a way of offering tribute to their deity. The cult has a major stronghold located within an extinct volcano, which conceals a sacrificial pyre to thei...
Legend speaks of a Thracian legion who vanished in the aftermath of the kingdom’s fall. For centuries, tales of corpse-eating fiends clad in ancient armor have been whispered in dark taverns, along...
A Level 0 Adventure
Find out why this is among the most-celebrated adventures for DCC RPG!
Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious ...
A Level 5 Adventure for DCC RPG
This printing features a dynamic new cover by Ken Kelly!
Summoned by a coven of foul witches, the adventurers are bid through the Black Gate and across the multivers...
A Level 8 Adventure for DCC RPG
Giants stalk the shifting sands as the lost city of Stylos awakens from its deathless slumber. The Fourth Age of Man is at hand! All that stands between the gigantic...
A Level 4 Adventure for DCC RPG
To save a soul and forge a ring! A ghostly enchantress calls for aid, her salvation hanging in the balance. Brave heroes are needed to complete the creation of a mag...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '