The echoes of the long-forgotten god grow louder and louder. As the forces ofChaos rally, a group of unlikely heroes emerges, bearing the weight of a dauntingquest—to unite the world of Deuslair ag...
The result of joint work between Chane and Studio Agate, Call of Adventure is the perfect gateway for those who want to discover role-playing games or introduce their friends and family to the hobb...
Deep in the Valley is a prequel to the adventure the heroes will experience in Call of Adventure, at the beginning of which they find out that their village’s chief disappeared. What happened to he...
Inside this 5e-compatible box is everything you need to run epic roleplaying encounters with a lethal Berserker, with minimal effort!
Clad in impenetrable armour and equipped with a sword so heavy...
Inside this 5e-compatible box is everything you need to run epic roleplaying encounters with a vindictive Griffon, with minimal effort!
Soaring above on feathered wings, the Griffon spells doom fo...
2-Page Dungeon Delves is an adventure companion to Dungeon Denizens for you 5E or DCC RPG game. Can you solve the mystery in Tears of the Goddess? Or perhaps your characters attempt to plunder the ...
Goodman Games presents Fifth Edition Fantasy #26, Against the Thieves Guild, an adventure for 4th-level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-...
The Sacrificial Pyre of Thracia is an all-new 32-page softcover adventure for 1st-level characters, fully compatible with the fifth edition of the world’s first fantasy role-playing game.
Goblin bandits are once again attacking caravans of precious silver. The goblins have taken up residence in abandoned silver mines northwest of Silverton. The heros must explore the mines, where th...
The heroes are sent to deal with a pesky ogre maurader. But something is not right. They discover a passage in its lair leading deep into the mountain. Soon they are lost in the vault of an ancient...
The heroes discover a horde of beastmen inhabiting an ancient keep on a hill. Further investigation uncovers a vile chaos cult and an antediluvian ziggurat deep below in a vast underground sea. The...
It has long been said there no thieves in the city of Caltoshar.
At night, one can safely walk the streets, and a few worry about locking their doors. Yet one would be foolish to believe Caltoshar ...
Rappan Athuk, the legendary Dungeon of Graves, is a subterranean network of horror stretching down into the darkest depths of the world. Only the cleverest and most resilient of adventurers will su...
Goodman Games presents the Compendium of Dungeon Crawls Volume 1, a collection of 5E adventures. Explore the cursed ruins of a dwarven stronghold, escape a dusty trap-laden tomb and the clutches of...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '