Join a group of fellow adventurers investigating a series of alarming disappearances in Icewind Dale in this single-play D&D escape board game for 2-6 players.
This harrowing 3-part adventure c...
Goodman Games presents Fifth Edition Fantasy #26, Against the Thieves Guild, an adventure for 4th-level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-...
The Sacrificial Pyre of Thracia is an all-new 32-page softcover adventure for 1st-level characters, fully compatible with the fifth edition of the world’s first fantasy role-playing game.
It has long been said there no thieves in the city of Caltoshar.
At night, one can safely walk the streets, and a few worry about locking their doors. Yet one would be foolish to believe Caltoshar ...
Rappan Athuk, the legendary Dungeon of Graves, is a subterranean network of horror stretching down into the darkest depths of the world. Only the cleverest and most resilient of adventurers will su...
First published by The Judges Guild in 1977, Tegel Manor is the oldest of the “Haunted House” adventures in fantasy roleplaying and probably the very first mega-dungeon ever published. The Manor is...
Tome of Wondrous Items — the companion volume to the acclaimed Tome of Alchemy — offers a vast array of resources for creative game mastery. Learn about the fascinating-but-disgusting brain jar, th...
For a thousand years, evil has skulked in the darkness of forgotten vaults and concealed passages. Meanwhile, the surface dwellers bicker and squabble, unwary of a lingering malevolence. And still,...
Goodman Games presents the Compendium of Dungeon Crawls Volume 1, a collection of 5E adventures. Explore the cursed ruins of a dwarven stronghold, escape a dusty trap-laden tomb and the clutches of...
Compendium of Dungeon Crawls: Volume 2 is a collection of 5E adventures. Uncover the mysteries in the catacombs below a monastery, explore the cellars and natural caverns beneath a wilderness keep ...
The Compendium of Dungeon Crawls Volume 3 is a collection of 5E adventures. The following adventures are included in this anthology:• The Cursed Crones of the Enchanted Grove, a level 1 adventure s...
The Compendium of Dungeon Crawls Volume 4 is a collection of 5E adventures. The following adventures are included in this anthology:• Tales of the Emerald Isle, a collection of four short adventure...
A deck of 60 tarot-sized reference cards for each of the advanced and epic trainings found within Tome of Intangible Treasures. These cards can be used independently of the book, though they work b...
Find new ways to reward your characters with the Box Set of Intangible Treasures!
This box set includes 380 tarot-sized reference cards for each of the boons, blessings, charms, and pacts found wi...
In D&D 5th edition, leveling up means getting more abilities and more power, but what of the stories we tell? When you save the town of Wendleton from the clutches of a vile cult, what on your ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '