Dive into First Giants, a race to create the most prestigious prehistorical animal exhibit!Build your engine by collecting cards with powerful effects OR score points by playing your cards in the e...
In Fishing, you try to catch as many tricks as possible over eight rounds, with each card you catch being worth 1 point. You then use your caught cards for the next round — and if you didn't catch ...
As the first of the shambling monstrosities stepped into the torchlight, they clutched their weapons tighter. The air was thick with the smell of fey sorceries. Nobody would rest tonight.
The third...
In the perpetual gloom of the underworld’s massive vaults, strange creatures prey on those eking out a living in the ruins of ancient halls. Only the bravest of adventurers prowl the rubble, seekin...
Five Parsecs From Home is a solo adventure wargame where you assemble a ragtag crew of galactic trailblazers and head out to explore the stars, pick up jobs, and every now and then — engage in som...
You’ve seen the stars, but have you ever wondered what is truly possible when we are out there in the black among alien suns?The Five Parsecs From Home Compendium gives you all three expansions for...
Prepare to embark on the grandest Five Parsecs adventure yet as you make planetfall on a world filled with wonders, terrors, and difficult challenges.
Planetfall is a solo and co-op adventure game ...
SCALE UP YOUR CAMPAIGN!
Unleash bigger battles, wider conflicts, and new stories, spanning solo, head-to-head, and campaign play in this completely stand-alone scenario-driven variation of the popu...
Artisan dragons, the smaller and magically talented versions of their larger (and destructive) cousins, are sought by shopkeepers so that they may delight customers with their flamecraft. You are a...
All NEW Flamecraft mini-expansions for the base game.
15 Hydragons - Dual Hydragons are coming to town! Each dragon has a unique “fire up” ability. Mix in a team of 6 into your artisan dragon deck...
Visit a collection of enchanting shops that have magically appeared in town! This bundle includes all the past promos for Flamecraft from the original Kickstarter, as well as a handful released aft...
Ever wondered what the dragons of Flamecraft do on their lunch break? Play Flamecraft Duals, of course! In this two-player game set in the universe of Flamecraft, this time it’s about getting your ...
New metal coins upgrade for Flamecraft - Series 2
Forged in the Flamecraft fires is something new... The iron dragons have been crafting a beautiful set of coins for you! Each one features a differ...
236 page Hardback Book
History of the last battles of the Great War, including the Battle of Villers-Bretonneux, Battle of Soissons, and the Meuse-Argonne Offensive
Great War rules for fighting the...
With a thunderous crash another shell smashes into the wall above you, showering your trench with rubble. Looking around, your entire position resembles a cauldon of fire - every roof ablaze, black...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '