The rails have progressed further to the north, which opens new opportunities for you to deliver your cattle farther than before, even to cities outside American borders. Those locations can be hig...
Greed Is Good!... and there's treasure to be won, so what are you waiting for? Three to six players race to the bottom of the dungeon to grab The Hoard. Now all you have to do is get out with it .....
Players will be on one of two teams: Orange Team or Green Team. And then the Green Team wins.
Everyone will be asked the same question, then writes down their responses at the same time. All player...
The GREEN TEAM is back and the winning streak continues!In GREEN TEAM WINS AGAIN, players will be on one of two teams: ORANGE TEAM or GREEN TEAM.All players are asked the same question, then they w...
Imagine you are a tribe on an island slowly freezing over. The supply ships stop coming, and the only means to survival is intermarriage to discover the survival secrets of the other cultures: Tuni...
In Gretchen’s Garden, players compete in selecting the most precious succulents available for their very own collection! You don’t even need a green thumb to win this easy to grasp tableau builder....
Skeleton Crew: Bare Bones Edition of the Revised Vast Grimm Core Rules. A clean, organized, text-only rulebook. The core rules have been rewritten, re-edited, and presented to make this infectious ...
A Grimm Outlook was designed to introduce new players and game masters to the overall vibe of this bizarre, gross, weird, over-the-top science-fantasy setting. Though there are key actions that are...
Now play Vast Grimm solo!Use the exciting LAZER Solo Gameplay Loop to experience Vast Grimm like never before! This innovative mechanic developed by M. Allen Hall allows for solo play of any Vast G...
An ever-shifting dungeon crawl in the bowels of ‘verse. The helltrap created by the maddened mind of S#!t King Saule contains interconnected cameras throughout, giving him and his audience constant...
Jaws of Madness can be played as part 2 of the Gate of Inifnite Stars adventure campaign for Vast Grimm or as a stand-alone one-shot. The Legion begins on Marauder's Cryosfear, upgrading their star...
Space Raiders and other forms of villainy anchor their ships to Marauder’s Cryosfear’s barren surface. Scattered over the expanse of the planet are various havens where multiple ships connect by wa...
Once upon a time the 3 Billy-Goats Gruff were stopped by a horrible troll while trying to cross a bridge. The goats destroyed that Troll, and ever since that time shepherds have weaponized their he...
In Gruntz, you'll command units like infantry, tanks, and aircraft with rock-paper-scissors-like relationships. For example, Gruntz are slow-moving and can't defeat all enemy units, but they're the...
Add a whole new dimension to your guard squads with these unique characters, each with their own special abilities, as well as host of new traits, skills, magic items and equipment...
Meet the ins...
Add variety to your guard squad with Halfling and Dwarf guards, as well as a human guard who is just about hanging on to his ferocious attack dog!
The Halfling and the Dwarf can both be used with ...
Introduce unique characters to your games, each with their own story to tell and secrets to uncover...
Discover five unique suspects, each one the focus of a Major Plot with a series of unfolding ...
Guards of Traitor's Toll is a skirmish adventure game set in a fantasy city.
Patrol the streets, chase down and arrest rogues, sorcerers and cutthroats, ensure the citizens don’t get too rebelliou...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '