Halo: Flashpoint is the tactical miniatures game for two players. Begin your journey in the War Games combat arena as a Spartan fireteam commander, bringing a range of classic Halo weapons and game...
The city of New Mombasa was the first place that the Covenant made landfall when they attacked Earth. The streets quickly became a warzone, with the UNSC frantically setting up baricades and defens...
Bring extra terrain to your games of Halo: Flashpoint with the UNSC Base Terrain set, pre-coloured and easy-assembly so you can get playing fast. Also contains 10 weapon pickup cards, and a full to...
Enhance your games of Halo: Flashpoint by bringing your UNSC Firebase or Field Outpost arena to life with this set of highly-detailed scatter terrain, including UNSC Barriers, Generators, Crates an...
Construct your own War Games arena with this set of hard plastic terrain inspired by UNSC facilities across the galaxy. Build the battlefield of your dreams with a range of interchangeable modular ...
Hamburg is a card game in which each card has five different uses, and players must cleverly choose the best use for each one, all while avoiding disasters and racing for different objectives.
In t...
Hametsu is a solo / co-op monster hunting game set in post-apocalyptic feudal Japan. You take on the role of Hunters, warriors trained to fight back against a tide of Oni demons and mythical creatu...
Imagine a hamster's exercise wheel made out of wood that's divided into numerous segments, with these segments being separated by low fences. That's the playing surface for Hamster Roll, a dexterit...
Hanabi—named for the Japanese word for "fireworks"—is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. (In Japanese...
Two rings glide freely along paths on a flat round disk. Each attempt to separate them leads to one blocking the other. Explore the winding routes on both sides and find the breakthrough that will ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '