Unlike many of his understudies, von Zögling is not content to sit back and observe the fruits of his labour from a distance, and makes it a habit to stalk battlefields in search of prime material ...
The pinnacle of Axis walker technology, the Heuschrecke was designed to provide mobile counterattacking capability against enemy breakthroughs. Heavily armed, and equipped with powerful repulsorlif...
One of the more stable and successful Axis Rift-tech genetic enhancement projects combines human and canine DNA, creating the Schreckwulfen - hulking beasts with a strong resemblance to the mytholo...
The initial Totenkorps originated from the dead caught in the vicinity of the opening of the Dresden Rift. In the years since, enigmatic Axis scientist Albrecht von Zögling has perfected a process ...
The Zeus panzermech was built to operate as a tank hunter in difficult terrain or to assist the Thor panzermechs in reaching their urban targets. Unsuited to the urban role, once the Thors were del...
The Nachtalben are one result of human test subjects being exposed to Rift energy, warping them grotesquely whilst leaving them with all their cognitive faculties. Terrifyingly, this means that the...
The Panzer IV has served as the Wehrmacht’s armoured workhorse for over 10 years. With the birth of Rift-technology and the advent of ‘walker warfare’, and following the success of the Spinne, the ...
Japanese 'Assault-frame' armour was based on the earlier 'battle-frames' in response to demands for a modified frame specially adapted for closequarters fighting. 'Assault-frame' squads are armed w...
Using technical data provided by the Axis and their own line of research, Imperial Japanese scientists have created devices that generate a field capable of temporarily phasing objects or people ou...
The success of the Type 6 armed with the Light Shiboru Cannon led to the development of the Type 7. This improved on the previous design by incorporating an elongated chassis, leaving the crew less...
Shocked by their first encounters with Allied Matilda, Lee, and Sherman tanks, the Chi-Nu medium tank represented Japan’s attempts to modernise their armoured forces during a period of intense conf...
Unleash Rift power on the battlefield with these Konflikt '47 Rift Dice!
The Rift mechanic drives Konflikt '47, representing the unstable energy that fuels strange technologies and creatures. These...
Festung Europa is the first in a series of supplements for Konflikt ’47 detailing the background, history, and characters of the Rift War. This volume is centred on the European theatre, and the co...
One of the original US walker designs, the Coyote bridges the gap between infantry heavy armour technology and larger walkers. Compact and mobile, and carrying a decent anti-infantry armament, thes...
Evolving as a dedicated light support walker for Airborne troops, the Jackal combines manoeuvrability and reliability with a powerful set of repulsorlifts, enabling it to quickly redeploy across th...
Designed to lay down a withering barrage of automatic firepower, the Kodiak is based on the proven Grizzly chassis. Combining autocannon and machine guns, it can shred enemy infantry and light vehi...
Fast and lightweight, the Pondskater was designed to replace scout cars in US service, a task at which it has excelled. While lightly armed and armoured, its speed is its primary defence, and in th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '